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Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 3417965" data-attributes="member: 2067"><p><strong>Big Changes Coming...</strong></p><p></p><p>When puttering around with the Epic Advancement, I realized that a divided job and character level system would work much, MUCH better, and give that distinct FF feel. Since I'm already doing "two XPs" with XP and AP, my original argument of not wanting to do that is kind of moot. Plus, allowing "job changes" will allow more flexibility in playing the same characters, which something as story-focused as FFZ wants to be would be key. </p><p></p><p>So characters will have a "bare" baseline, and the job will add mad bonuses.</p><p></p><p>It won't upset much other than the numbers that have come before. This is a fine-tuning more than a total overhaul. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>So the next things I'll be posting are the bits and pieces I'm using to make the jobs and everything hang together, and my thoughts on why I've chosen those particular mechanical crazinesses.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3417965, member: 2067"] [b]Big Changes Coming...[/b] When puttering around with the Epic Advancement, I realized that a divided job and character level system would work much, MUCH better, and give that distinct FF feel. Since I'm already doing "two XPs" with XP and AP, my original argument of not wanting to do that is kind of moot. Plus, allowing "job changes" will allow more flexibility in playing the same characters, which something as story-focused as FFZ wants to be would be key. So characters will have a "bare" baseline, and the job will add mad bonuses. It won't upset much other than the numbers that have come before. This is a fine-tuning more than a total overhaul. ;) So the next things I'll be posting are the bits and pieces I'm using to make the jobs and everything hang together, and my thoughts on why I've chosen those particular mechanical crazinesses. [/QUOTE]
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