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*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 3505023" data-attributes="member: 2067"><p>Yup. That *can* get complex, but I don't see people often gaining levels in more than 2-3 different jobs, due to the fact that there are diminishing returns on it that are fairly brutal. Multiclassing makes you weaker, and if you do it a lot, you might not be able to handle the challenge that faces you. Of course, you can change back into single-class pretty easily, so sometimes it might be smarter to go with breadth over depth. </p><p></p><p></p><p></p><p>Nope. Your base level tracks your overall character power, the "absolute depth" you can reach. If you want a higher job level, you need a higher base level. Base level increases with XP, job level with JP.</p><p></p><p></p><p></p><p>Read my mind, actually. XP comes from character/story goals (protect your loved one, reveal your dark past, convince Cid to loan you the airship), JP comes from job-related goals (steal the gem, learn the spell, banish the undead, march on Provoka), and AP comes from encounters (beat up the goblin, sneak past the Soldiers, fight the Boss). Most of the time, these should come hand-in-hand, but it allows a DM to add some complexity (and some extended time between levels) if he desires. </p><p></p><p>What I really wanted to accomplish was to allow both vertical and horizontal character advancement: you can go deep, gaining more power, or you can go broad, gaining more powers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This means that a GM who finds a "sweet spot" can make it last virtually indefinitely while still rewarding characters significantly.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3505023, member: 2067"] Yup. That *can* get complex, but I don't see people often gaining levels in more than 2-3 different jobs, due to the fact that there are diminishing returns on it that are fairly brutal. Multiclassing makes you weaker, and if you do it a lot, you might not be able to handle the challenge that faces you. Of course, you can change back into single-class pretty easily, so sometimes it might be smarter to go with breadth over depth. Nope. Your base level tracks your overall character power, the "absolute depth" you can reach. If you want a higher job level, you need a higher base level. Base level increases with XP, job level with JP. Read my mind, actually. XP comes from character/story goals (protect your loved one, reveal your dark past, convince Cid to loan you the airship), JP comes from job-related goals (steal the gem, learn the spell, banish the undead, march on Provoka), and AP comes from encounters (beat up the goblin, sneak past the Soldiers, fight the Boss). Most of the time, these should come hand-in-hand, but it allows a DM to add some complexity (and some extended time between levels) if he desires. What I really wanted to accomplish was to allow both vertical and horizontal character advancement: you can go deep, gaining more power, or you can go broad, gaining more powers. :) This means that a GM who finds a "sweet spot" can make it last virtually indefinitely while still rewarding characters significantly. [/QUOTE]
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