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*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="Exen Trik" data-source="post: 4147777" data-attributes="member: 34942"><p>Interesting. I wonder how that will compare to 4e resistances. Are you still using the F/R/W defenses, though?</p><p></p><p>A little more rolling, but no additional bookkeeping. Just enough to allow for the delay mechanic, yes?</p><p></p><p>Is this only in reference to strength, or frequency? </p><p></p><p>I can see limits as simply per day, or being a little more common like action points. Your reference to limit modes indicate some way of earning them, possibly using a 4e monster styled recharge mechanic, that triggers under certain conditions?</p><p></p><p>MP using powers like spells are, if styled after the games, usable round after round like an at will power, but limited by MP so it they should be around the power of a per encounter ability. Depending how easily and often MP is regained and what the costs look like, they might be either stronger or weaker. Probably either, depending on power.</p><p></p><p>Delay based powers sound interesting. Assuming it is some kind of one round initiative modifying effect, you would have strong moves landing more likely after enemies, and faster ones earlier. I can already see using fast powers followed by slow ones to try and double up your actions before the enemy can react. I think was doing the same thing in FFT actually.</p><p></p><p>Ah, so I take it a FF7 themed character with limits wouldn't be balanced if paired with a FF4 themed character without them? Not really a problem I guess, so long as limits cover all the themes you're aiming to use.</p><p></p><p>An early open playtest of the basic mechanics and ideas was my notion, with the disclaimer that some or all of it may be altered or scrapped before actual release. It would be useful feedback methinks.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4147777, member: 34942"] Interesting. I wonder how that will compare to 4e resistances. Are you still using the F/R/W defenses, though? A little more rolling, but no additional bookkeeping. Just enough to allow for the delay mechanic, yes? Is this only in reference to strength, or frequency? I can see limits as simply per day, or being a little more common like action points. Your reference to limit modes indicate some way of earning them, possibly using a 4e monster styled recharge mechanic, that triggers under certain conditions? MP using powers like spells are, if styled after the games, usable round after round like an at will power, but limited by MP so it they should be around the power of a per encounter ability. Depending how easily and often MP is regained and what the costs look like, they might be either stronger or weaker. Probably either, depending on power. Delay based powers sound interesting. Assuming it is some kind of one round initiative modifying effect, you would have strong moves landing more likely after enemies, and faster ones earlier. I can already see using fast powers followed by slow ones to try and double up your actions before the enemy can react. I think was doing the same thing in FFT actually. Ah, so I take it a FF7 themed character with limits wouldn't be balanced if paired with a FF4 themed character without them? Not really a problem I guess, so long as limits cover all the themes you're aiming to use. An early open playtest of the basic mechanics and ideas was my notion, with the disclaimer that some or all of it may be altered or scrapped before actual release. It would be useful feedback methinks. [/QUOTE]
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