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Final Guesses: packet 7 subclasses
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9118112" data-attributes="member: 7040132"><p>When it comes to D&D design, it seems we disagree on a very basic level. I like 5E D&D. It's my favorite edition. So they <em>are</em> making a good D&D for me, despite there being small things I don't like. You think it is a bad system. That last sentence suggests that they should literally create a new game from the ground up and try to call it D&D. 4E proved that being a decent game wasn't enough. Looking at your comments, are you suggesting that 3.5 players didn't deserve D&D because they didn't like 4E?</p><p></p><p>Replacing 5E D&D with an unrecognizable new game with different core mechanics <em>would be</em> leaving established D&D players behind for a system that is yet unproven as objectively "good." I'm very, very glad that they won't be doing that. And if they don't rebuild it from the ground up, they aren't leaving anyone behind if they are not on that path in the first place. </p><p></p><p>Why are there people so focused on D&D being the name of the thing they want, and changing D&D to be something it isn't, when it never has been that thing? Why not a different game? Is it because of the power of the IP? Do people want to be able to say "I play D&D" and it not mean a system they don't like?</p><p></p><p>Luckily there are so many TTRPGs out there for those who don't like the D&D rules. I'd love to hear what your preferred game is that uses pre-defined, templated powers for all characters that minimize the power of DM narrative adjudication. I would love to check out a game that claims and proves it can be done right.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9118112, member: 7040132"] When it comes to D&D design, it seems we disagree on a very basic level. I like 5E D&D. It's my favorite edition. So they [I]are[/I] making a good D&D for me, despite there being small things I don't like. You think it is a bad system. That last sentence suggests that they should literally create a new game from the ground up and try to call it D&D. 4E proved that being a decent game wasn't enough. Looking at your comments, are you suggesting that 3.5 players didn't deserve D&D because they didn't like 4E? Replacing 5E D&D with an unrecognizable new game with different core mechanics [I]would be[/I] leaving established D&D players behind for a system that is yet unproven as objectively "good." I'm very, very glad that they won't be doing that. And if they don't rebuild it from the ground up, they aren't leaving anyone behind if they are not on that path in the first place. Why are there people so focused on D&D being the name of the thing they want, and changing D&D to be something it isn't, when it never has been that thing? Why not a different game? Is it because of the power of the IP? Do people want to be able to say "I play D&D" and it not mean a system they don't like? Luckily there are so many TTRPGs out there for those who don't like the D&D rules. I'd love to hear what your preferred game is that uses pre-defined, templated powers for all characters that minimize the power of DM narrative adjudication. I would love to check out a game that claims and proves it can be done right. [/QUOTE]
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