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<blockquote data-quote="innerdude" data-source="post: 6170590" data-attributes="member: 85870"><p>I'm not so sure that's a bad thing, nor even unexpected. It may potentially hurt the market viability of the final 5e, product, but in terms of satisfying customers, I think WotC has accepted that losing the 4e "die hards" is an inevitable collateral damage. What I mean by that is that 4e is very specifically designed to provide a certain play experience. While that experience can be successfully "drifted," the default "4e mode" is aiming for a very particular kind of FRPG experience, that is frankly unique in the marketplace. </p><p></p><p>If someone is a huge, huge fan of that experience, I wouldn't expect them in a million years to migrate away from it . . . simply because there's nowhere else to go. Though I personally have zero interest in recreating or participating in the "4e experience," I respect the 4e die hards' desire to do so. If 4e is someone's favorite "brand" of D&D, there's not much else out there that emulates it, whereas for 1e/2e/3e, there's an innumerable host of alternative systems that can provide the same basic "vibe," of which 5e is hoping to become the default "go to" for being that emulator.</p><p></p><p>If 4e is truly, really, someone's far-and-away favorite edition of D&D, than yes, 5e is probably going to hold little to no interest for them. To me it feels like 5e is designed for someone who likes 4e, but isn't beholden to it, or is more accepting of getting the same general "feel" as 4e without the specifics of 4e's structure. I can see it being very appealing for this kind of 4e player to co-create a "D&D experience" that works for them, while also allowing players looking for a 1e/2e/3e vibe to participate at the same table.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6170590, member: 85870"] I'm not so sure that's a bad thing, nor even unexpected. It may potentially hurt the market viability of the final 5e, product, but in terms of satisfying customers, I think WotC has accepted that losing the 4e "die hards" is an inevitable collateral damage. What I mean by that is that 4e is very specifically designed to provide a certain play experience. While that experience can be successfully "drifted," the default "4e mode" is aiming for a very particular kind of FRPG experience, that is frankly unique in the marketplace. If someone is a huge, huge fan of that experience, I wouldn't expect them in a million years to migrate away from it . . . simply because there's nowhere else to go. Though I personally have zero interest in recreating or participating in the "4e experience," I respect the 4e die hards' desire to do so. If 4e is someone's favorite "brand" of D&D, there's not much else out there that emulates it, whereas for 1e/2e/3e, there's an innumerable host of alternative systems that can provide the same basic "vibe," of which 5e is hoping to become the default "go to" for being that emulator. If 4e is truly, really, someone's far-and-away favorite edition of D&D, than yes, 5e is probably going to hold little to no interest for them. To me it feels like 5e is designed for someone who likes 4e, but isn't beholden to it, or is more accepting of getting the same general "feel" as 4e without the specifics of 4e's structure. I can see it being very appealing for this kind of 4e player to co-create a "D&D experience" that works for them, while also allowing players looking for a 1e/2e/3e vibe to participate at the same table. [/QUOTE]
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