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<blockquote data-quote="Li Shenron" data-source="post: 6170851" data-attributes="member: 1465"><p>Final packet means no more major changes, but subtle changes and additions (core or not) can still make a huge difference in order to support gamestyles that currently aren't well supported yet.</p><p></p><p>5e has done many things I appreciate, and others I don't like very much but I can live with. Eventually, the main regrets I had are about ideas that they introduced at some point and which I liked, only to see them disappear later, e.g. the first implementation of fighters' expertise dice, or the early idea of having slightly different spellcasting mechanic for each class (and I personally regret the complete absence from the game of the most traditional spellcasting mechanic: vancian).</p><p></p><p>Overall, if the current game is almost the game we'll get in the books (with the promised addition of a skills module at least), I think this is a game I would like to have. Although, I still have the problem that so far it failed to attract my older 3e players, thus it might not be the game I will actually manage to play. This still makes me uncertain on whether I'll really starting buying its books or not.</p><p></p><p>However, I have to say that, I am OK with dropping any hopes on further major changes (and thus "freeze" my expectations on what gamestyles the edition will support as a whole), I am OK with the current level of balance and not worried about balancing fiddly bits perfectly, but I am still NOK with what are IMHO a few glaring design shortcomings, such as still having horrible/incomplete races for Humans, Half-Elf, Half-Orc... It doesn't matter whether they are balanced in terms of numbers, these just feel to me like unfinished works compared to the other races, and it bothers me a lot. Another issue is that of saving throws being largely Wis-Con-Dex with very few Cha-Int-Str, which may not disrupt the game but still makes me feel that the designers just didn't bother working on this (even tho they said they wanted more equality of ability scores).</p><p></p><p>The amount of <em>half-done </em>stuff like this that will be still left in the final books is one thing that can make a difference for me if I'm undecided about jumping on the new edition's wagon. The other critical feature that can make a difference for me is <em>artwork</em>, so I pray they choose a style that doesn't stray away from traditional (e.g. that they don't pick a "pulp" or "anime" style for the core book).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6170851, member: 1465"] Final packet means no more major changes, but subtle changes and additions (core or not) can still make a huge difference in order to support gamestyles that currently aren't well supported yet. 5e has done many things I appreciate, and others I don't like very much but I can live with. Eventually, the main regrets I had are about ideas that they introduced at some point and which I liked, only to see them disappear later, e.g. the first implementation of fighters' expertise dice, or the early idea of having slightly different spellcasting mechanic for each class (and I personally regret the complete absence from the game of the most traditional spellcasting mechanic: vancian). Overall, if the current game is almost the game we'll get in the books (with the promised addition of a skills module at least), I think this is a game I would like to have. Although, I still have the problem that so far it failed to attract my older 3e players, thus it might not be the game I will actually manage to play. This still makes me uncertain on whether I'll really starting buying its books or not. However, I have to say that, I am OK with dropping any hopes on further major changes (and thus "freeze" my expectations on what gamestyles the edition will support as a whole), I am OK with the current level of balance and not worried about balancing fiddly bits perfectly, but I am still NOK with what are IMHO a few glaring design shortcomings, such as still having horrible/incomplete races for Humans, Half-Elf, Half-Orc... It doesn't matter whether they are balanced in terms of numbers, these just feel to me like unfinished works compared to the other races, and it bothers me a lot. Another issue is that of saving throws being largely Wis-Con-Dex with very few Cha-Int-Str, which may not disrupt the game but still makes me feel that the designers just didn't bother working on this (even tho they said they wanted more equality of ability scores). The amount of [I]half-done [/I]stuff like this that will be still left in the final books is one thing that can make a difference for me if I'm undecided about jumping on the new edition's wagon. The other critical feature that can make a difference for me is [I]artwork[/I], so I pray they choose a style that doesn't stray away from traditional (e.g. that they don't pick a "pulp" or "anime" style for the core book). [/QUOTE]
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