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<blockquote data-quote="Jester David" data-source="post: 6171060" data-attributes="member: 37579"><p>Which is true for many products when you can just drop everything else and consume. It doesn't matter what other movies I'm watching or buying before Avengers 2 comes out because they have been consumed and are over. </p><p></p><p>Less so for RPGs. Playing an RPG is time consuming. Getting a group together twice a month is a commitment. And you might spend three or four sessions trying a new RPG, more if you enjoy the game or campaign. So every new big name RPG introduced might draw the player base away for 2-4 months. </p><p>And right now there's lots. There's oh so many. Not just PDFs but Kickstarters, fueling the creation of games. 13th Age. Numeria. Shadow of Esteren. Red Aegis. The World of Darkness. </p><p>Plus all the ones published by rival publishers, like Shadowrun, Iron Kingdoms, or Star Wars. And many of the new games tap right into the core audience, or are written by former WotC staff. 13th Age, Numeria, Red Aegis, and Dungeon World are all aimed right for subsets of D&D players. </p><p></p><p>Once a group is involved in a campaign, it will be hard to pull them away. Groups have already had a year to wrap up existing campaigns and start new ones. And after so many people were burned by 4e I can see a large percentage holding back until reviews come in and the internet nerd gestalt gives their collective opinion.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6171060, member: 37579"] Which is true for many products when you can just drop everything else and consume. It doesn't matter what other movies I'm watching or buying before Avengers 2 comes out because they have been consumed and are over. Less so for RPGs. Playing an RPG is time consuming. Getting a group together twice a month is a commitment. And you might spend three or four sessions trying a new RPG, more if you enjoy the game or campaign. So every new big name RPG introduced might draw the player base away for 2-4 months. And right now there's lots. There's oh so many. Not just PDFs but Kickstarters, fueling the creation of games. 13th Age. Numeria. Shadow of Esteren. Red Aegis. The World of Darkness. Plus all the ones published by rival publishers, like Shadowrun, Iron Kingdoms, or Star Wars. And many of the new games tap right into the core audience, or are written by former WotC staff. 13th Age, Numeria, Red Aegis, and Dungeon World are all aimed right for subsets of D&D players. Once a group is involved in a campaign, it will be hard to pull them away. Groups have already had a year to wrap up existing campaigns and start new ones. And after so many people were burned by 4e I can see a large percentage holding back until reviews come in and the internet nerd gestalt gives their collective opinion. [/QUOTE]
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