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<blockquote data-quote="Iosue" data-source="post: 6174294" data-attributes="member: 6680772"><p>I feel like there's been drastic goalpost moving here. </p><p></p><p>Here's what you wrote, which Hussar and then I responded to:</p><p></p><p>Players bringing in custom classes and then litigating the rules during play have certainly existed in the groups I've played in. They've always been the minority. I've seen plenty of DMs with their own settings, and with differing interpretations of the rules. That's not "rewriting" the game. Nor is a few houserules and/or ad-hoc rulings to keep the game moving. And I haven't seen the latter at all since WotC took over the game. A massive binder of houserules, sure, that's rewriting the game. And I certainly don't think such DMs are scarce, but I haven't seen them enough to consider them "average". One DM I had went ahead and wrote his own RPG, but we nonetheless played both AD&D 2nd Edition and the d6 Star Wars RPG by the book.</p><p></p><p></p><p>When anonymous internet poster's experiences differ from my own, I'm more inclined to at least consider that my own experiences aren't universal. And when anonymous internet posters claim that their particular, differing experiences represent the norm, I note how my experiences differ so folks can get the wider picture.</p><p></p><p>My experiences are that even among differing playstyles, RAW are adhered to more often than not, particularly when it comes to classes. Nevertheless, I don't find it "incomprehensible" that no few DMs like houseruling a ruleset to a fare-thee-well, and some players like finding or building unique classes and/or litigate the rules to gain advantage. On average, the tendencies of average people tend to average out.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6174294, member: 6680772"] I feel like there's been drastic goalpost moving here. Here's what you wrote, which Hussar and then I responded to: Players bringing in custom classes and then litigating the rules during play have certainly existed in the groups I've played in. They've always been the minority. I've seen plenty of DMs with their own settings, and with differing interpretations of the rules. That's not "rewriting" the game. Nor is a few houserules and/or ad-hoc rulings to keep the game moving. And I haven't seen the latter at all since WotC took over the game. A massive binder of houserules, sure, that's rewriting the game. And I certainly don't think such DMs are scarce, but I haven't seen them enough to consider them "average". One DM I had went ahead and wrote his own RPG, but we nonetheless played both AD&D 2nd Edition and the d6 Star Wars RPG by the book. When anonymous internet poster's experiences differ from my own, I'm more inclined to at least consider that my own experiences aren't universal. And when anonymous internet posters claim that their particular, differing experiences represent the norm, I note how my experiences differ so folks can get the wider picture. My experiences are that even among differing playstyles, RAW are adhered to more often than not, particularly when it comes to classes. Nevertheless, I don't find it "incomprehensible" that no few DMs like houseruling a ruleset to a fare-thee-well, and some players like finding or building unique classes and/or litigate the rules to gain advantage. On average, the tendencies of average people tend to average out. [/QUOTE]
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