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<blockquote data-quote="Majoru Oakheart" data-source="post: 6174639" data-attributes="member: 5143"><p>I know that almost all of our house rules in 1e/2e were to solve problems with the rules. Whenever the rules didn't make sense or when there was a hole in the rules where it just didn't cover a situation. We also took the rules we liked best from 1e and 2e and mixed them together.</p><p></p><p>When 3e came out, it fixed almost all the problems we had with 1e/2e. We stopped using all house rules entirely. We had no need for them. We felt nearly every rule was better than the equivalent 1e/2e rule. There was some debate over that but we all agreed that we shouldn't change the rules until we had at least given the new ones a chance. Over time we got used to the new rules and nobody was in favor of using a 1e or 2e rule in place of the 3e rules.</p><p></p><p>I truly believe that there are 2 types of people who like to tinker a LOT with the rules: Those people who play a LOT of RPGs and are into RPG theory and rules theory. These people feel the need to tinker. The second group are those people who don't take their game seriously at all. These groups likely don't know the rules for something and feel that looking up rules makes the game no fun. Over the years they've just made up rules for things on the spot and no one has ever looked up the real rules so the entire group thinks that's the way it works.</p><p></p><p>I've played at tables with both these types of groups before. But, maybe because I play a lot of Organized Play, the vast majority of the people I play with use the RAW. I've played in home groups with the people I've met at conventions and games days and their home games almost always follow the rules precisely. Like I said....probably because they are used to using the rules precisely as written in Living Greyhawk and Living Forgotten Realms, so they just keep that up in their home games.</p><p></p><p>I think it's because OP attracts the type of person that likes the idea that we all play with the same rules regardless of where we are from. We like being part of a community. I know for myself the feeling of "belonging to the D&D community" is lessened dramatically when I sit down at a table to play D&D with people and I have no idea how to play their version of D&D because of how different it is.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6174639, member: 5143"] I know that almost all of our house rules in 1e/2e were to solve problems with the rules. Whenever the rules didn't make sense or when there was a hole in the rules where it just didn't cover a situation. We also took the rules we liked best from 1e and 2e and mixed them together. When 3e came out, it fixed almost all the problems we had with 1e/2e. We stopped using all house rules entirely. We had no need for them. We felt nearly every rule was better than the equivalent 1e/2e rule. There was some debate over that but we all agreed that we shouldn't change the rules until we had at least given the new ones a chance. Over time we got used to the new rules and nobody was in favor of using a 1e or 2e rule in place of the 3e rules. I truly believe that there are 2 types of people who like to tinker a LOT with the rules: Those people who play a LOT of RPGs and are into RPG theory and rules theory. These people feel the need to tinker. The second group are those people who don't take their game seriously at all. These groups likely don't know the rules for something and feel that looking up rules makes the game no fun. Over the years they've just made up rules for things on the spot and no one has ever looked up the real rules so the entire group thinks that's the way it works. I've played at tables with both these types of groups before. But, maybe because I play a lot of Organized Play, the vast majority of the people I play with use the RAW. I've played in home groups with the people I've met at conventions and games days and their home games almost always follow the rules precisely. Like I said....probably because they are used to using the rules precisely as written in Living Greyhawk and Living Forgotten Realms, so they just keep that up in their home games. I think it's because OP attracts the type of person that likes the idea that we all play with the same rules regardless of where we are from. We like being part of a community. I know for myself the feeling of "belonging to the D&D community" is lessened dramatically when I sit down at a table to play D&D with people and I have no idea how to play their version of D&D because of how different it is. [/QUOTE]
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