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<blockquote data-quote="Greg K" data-source="post: 6174894" data-attributes="member: 5038"><p>Regarding 3e house rules, I had a whole bunch of house rules for 3e- just as many as with 2e. If I ran 4e, I would have just as many.</p><p></p><p>Some of my 3e house rules:</p><p>1. Fewer Absolutes (Sean K Reynolds)</p><p>2. Book of Iron Might Maneuvers (Malhavoc)</p><p>3. Magic item creation system replaced with slot item creation from Artificer's Handbook (Mystic Eye Games)</p><p>4. Lots of changes to clerics including spontaneous divine casting (UA) and tailored spell lists by deity (DMG)</p><p>5. Wizards having to find their spells (DMG) and losing metamagic feats from their list of bonus feats</p><p>6. Changes to number of class skills per level for classes with 2+int skill points per level</p><p>7. multi-classing including having to find a trainer, time to train, prerequisites, and the new class not granting armor proficiencies, weapon proficiencies or good save bonuses (get them through feats)</p><p>8. changed/removed several phb spells</p><p>9. Unearthed Arcana: several class variants, variant class abilities, weapon groups, incantations</p><p>10. banned most WOTC supplemental content (races, classes, prcs, feats, spells, new mechanics) in favor of 3rd party material .</p><p></p><p>Looking at 5e playtest packets, I would have just as many-if not more house rules with regards to classes. However, playtest packets are not the final product so I am hoping that things will be more to my liking when the final product is released.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6174894, member: 5038"] Regarding 3e house rules, I had a whole bunch of house rules for 3e- just as many as with 2e. If I ran 4e, I would have just as many. Some of my 3e house rules: 1. Fewer Absolutes (Sean K Reynolds) 2. Book of Iron Might Maneuvers (Malhavoc) 3. Magic item creation system replaced with slot item creation from Artificer's Handbook (Mystic Eye Games) 4. Lots of changes to clerics including spontaneous divine casting (UA) and tailored spell lists by deity (DMG) 5. Wizards having to find their spells (DMG) and losing metamagic feats from their list of bonus feats 6. Changes to number of class skills per level for classes with 2+int skill points per level 7. multi-classing including having to find a trainer, time to train, prerequisites, and the new class not granting armor proficiencies, weapon proficiencies or good save bonuses (get them through feats) 8. changed/removed several phb spells 9. Unearthed Arcana: several class variants, variant class abilities, weapon groups, incantations 10. banned most WOTC supplemental content (races, classes, prcs, feats, spells, new mechanics) in favor of 3rd party material . Looking at 5e playtest packets, I would have just as many-if not more house rules with regards to classes. However, playtest packets are not the final product so I am hoping that things will be more to my liking when the final product is released. [/QUOTE]
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