Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6175659" data-attributes="member: 6696971"><p>I saw this as well. I've seen tons of staggeringly incorrect assertions as of late. They go unparried because I think most of us have fatigue, or practiced apathy, at continuously correcting the record on things such as this and are now blunted toward (mal) contentedness with letting erroneous cultural memes proliferate ad infinitum. </p><p></p><p>Beyond this I've read multiple times of late how all of the 4e classes are the same because of the AEDU framework...neglecting the nature of how stock HPs/surges/proficiencies, the synergy of class features, the nuance of powers, and the backing/force multiplication of feats work in concert to make (for example):</p><p></p><p>- the Fighter manifest as a sturdy, damage-dealing, melee dominator who puts multiple foes where he wants them, keeps them there, imposes his will on enemy target acquisition and punishes enemies if they dare to do something outside of the Fighter's designs. Uniqueness of powers lies in the synergizing of them with the melee control features of the Fighter class; attack actions to control/multi-mark/augment damage, minor actions toward deploying stances/combat maneuvers/skirmishing/battlefield control, immediate actions to interpose himself between enemy and ally or to engage a new foe. Out of combat he can be your typical athletic, street-smart, tough, veteran of a martial existence that contributes to social and exploration encounters as the Fighter always has...and can go far, far further than ever before with feats, utility powers and theme dedicated to other areas.</p><p></p><p>- the Wizard manifest as a squishy, with extreme active defenses and control auras, but mobile opponent who utterly dictates the dynamics of the battlefield from well beyond the reach of the enemy. Uniqueness of powers lies in the deployment of game-changer Dailies and the art of the minor (and standard) action in sustaining battle-changing zones and summons. Out of combat he comes standard as your master of the transition scene and can affect the resolution of social, exploration and investigation challenges all extremely effectively (without dominating the game).</p><p></p><p>These two classes aren't even close (certainly not in play but not even on the tin). Its hard to imagine a vested player of the edition contending as much...an edition warrior, sure...and that happens all too often and it passes without protest these days. Too many people have written far too many effective, and patently obvious, rejoinders to these non-sequiturs but they continue unabated as if they are plainly true while being observably untrue (as in the "implicitly" example above...which leads inevitably toward traction with the "tactical skirmish game linked by freeform roleplay" dogpile crowd). It makes it difficult to even care to engage what otherwise is decent enough discussion in a great many threads.</p><p></p><p></p><p></p><p></p><p>I don't agree either and I wonder the same. How about any collection of the large number of stock Bard features, Utility powers, Bard only rituals and feats that make them social encounter monsters...at Heroic Tier alone?</p><p></p><p><strong>Stock Bard Class Features for Social Encounters:</strong></p><p></p><p>Arcana + 4 trained skills (including all the Cha skills, leveraging a maxed score, and Insight)</p><p>Bardic Training </p><p>Skill Versatility (+ 1 all untrained skills)</p><p></p><p>or</p><p></p><p>Words of Friendship (+ 5 Diplomacy which will pretty much always become a lock)</p><p><strong></strong></p><p><strong>Bard Utility Powers for Social Encounters:</strong></p><p></p><p>Bardic Lore</p><p>Inspire Competence</p><p>Clockwork Precision</p><p>Glimpse the Future</p><p>Veil</p><p></p><p><strong>Bard Feats for Social Encounters:</strong></p><p><strong></strong></p><p>Friendly Deception</p><p>Bard of All Trades</p><p>Envoy to the Fey</p><p>Bardic Knowledge</p><p><strong></strong></p><p><strong>Bard Rituals for Social Encounters:</strong></p><p></p><p>Glib Limerick</p><p>Lullaby</p><p>Call of Friendship</p><p>Anthem of Unity</p><p>Tune of Merriment</p><p>Chrous of Truth</p><p></p><p></p><p>The Wizard isn't better at solving Social challenges or resolving Social encounters than a stock Bard with no investment beyond their standard features. Customize the Bard with a Feat and a Utility power and you have a Social challenge behemoth.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6175659, member: 6696971"] I saw this as well. I've seen tons of staggeringly incorrect assertions as of late. They go unparried because I think most of us have fatigue, or practiced apathy, at continuously correcting the record on things such as this and are now blunted toward (mal) contentedness with letting erroneous cultural memes proliferate ad infinitum. Beyond this I've read multiple times of late how all of the 4e classes are the same because of the AEDU framework...neglecting the nature of how stock HPs/surges/proficiencies, the synergy of class features, the nuance of powers, and the backing/force multiplication of feats work in concert to make (for example): - the Fighter manifest as a sturdy, damage-dealing, melee dominator who puts multiple foes where he wants them, keeps them there, imposes his will on enemy target acquisition and punishes enemies if they dare to do something outside of the Fighter's designs. Uniqueness of powers lies in the synergizing of them with the melee control features of the Fighter class; attack actions to control/multi-mark/augment damage, minor actions toward deploying stances/combat maneuvers/skirmishing/battlefield control, immediate actions to interpose himself between enemy and ally or to engage a new foe. Out of combat he can be your typical athletic, street-smart, tough, veteran of a martial existence that contributes to social and exploration encounters as the Fighter always has...and can go far, far further than ever before with feats, utility powers and theme dedicated to other areas. - the Wizard manifest as a squishy, with extreme active defenses and control auras, but mobile opponent who utterly dictates the dynamics of the battlefield from well beyond the reach of the enemy. Uniqueness of powers lies in the deployment of game-changer Dailies and the art of the minor (and standard) action in sustaining battle-changing zones and summons. Out of combat he comes standard as your master of the transition scene and can affect the resolution of social, exploration and investigation challenges all extremely effectively (without dominating the game). These two classes aren't even close (certainly not in play but not even on the tin). Its hard to imagine a vested player of the edition contending as much...an edition warrior, sure...and that happens all too often and it passes without protest these days. Too many people have written far too many effective, and patently obvious, rejoinders to these non-sequiturs but they continue unabated as if they are plainly true while being observably untrue (as in the "implicitly" example above...which leads inevitably toward traction with the "tactical skirmish game linked by freeform roleplay" dogpile crowd). It makes it difficult to even care to engage what otherwise is decent enough discussion in a great many threads. I don't agree either and I wonder the same. How about any collection of the large number of stock Bard features, Utility powers, Bard only rituals and feats that make them social encounter monsters...at Heroic Tier alone? [B]Stock Bard Class Features for Social Encounters:[/B] Arcana + 4 trained skills (including all the Cha skills, leveraging a maxed score, and Insight) Bardic Training Skill Versatility (+ 1 all untrained skills) or Words of Friendship (+ 5 Diplomacy which will pretty much always become a lock) [B] Bard Utility Powers for Social Encounters:[/B] Bardic Lore Inspire Competence Clockwork Precision Glimpse the Future Veil [B]Bard Feats for Social Encounters: [/B] Friendly Deception Bard of All Trades Envoy to the Fey Bardic Knowledge [B] Bard Rituals for Social Encounters:[/B] Glib Limerick Lullaby Call of Friendship Anthem of Unity Tune of Merriment Chrous of Truth The Wizard isn't better at solving Social challenges or resolving Social encounters than a stock Bard with no investment beyond their standard features. Customize the Bard with a Feat and a Utility power and you have a Social challenge behemoth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
Top