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<blockquote data-quote="Majoru Oakheart" data-source="post: 6175668" data-attributes="member: 5143"><p>None of those games put one player in charge of coming up with new rules, mind you. So, there is no one person who has a vested interest in changing the rules to favor them.</p><p></p><p>And I wouldn't say winning isn't a thing in D&D. "Winning D&D" might not be a thing. But you can win battles, you can win social interactions, you can win prizes(like magic items for your character), you can win adventures by foiling the enemies plot. This is especially true of old school dungeon crawls where getting to the end of them is a form of winning since the odds are stacked against you. Some DMs really hate when you get to the end of these. They feel they've failed.</p><p></p><p>Plus, sometimes the DM just has an idea of what is "supposed" to happen in their head and are willing to change the rules to make sure it happens. Even if the players would prefer that not happen.</p><p></p><p>I like the idea of emergent story. Where the story comes out of what happens when you roll the dice and follow the rules. If the rules are changed on the fly, the story isn't emergent anymore.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6175668, member: 5143"] None of those games put one player in charge of coming up with new rules, mind you. So, there is no one person who has a vested interest in changing the rules to favor them. And I wouldn't say winning isn't a thing in D&D. "Winning D&D" might not be a thing. But you can win battles, you can win social interactions, you can win prizes(like magic items for your character), you can win adventures by foiling the enemies plot. This is especially true of old school dungeon crawls where getting to the end of them is a form of winning since the odds are stacked against you. Some DMs really hate when you get to the end of these. They feel they've failed. Plus, sometimes the DM just has an idea of what is "supposed" to happen in their head and are willing to change the rules to make sure it happens. Even if the players would prefer that not happen. I like the idea of emergent story. Where the story comes out of what happens when you roll the dice and follow the rules. If the rules are changed on the fly, the story isn't emergent anymore. [/QUOTE]
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