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<blockquote data-quote="N'raac" data-source="post: 6176081" data-attributes="member: 6681948"><p>Seems like one group of players/GM's, which to me commonly results in a pretty consistent playstyle. Toss in a few players with experience outside that group and I suspect you would see more variety. Playstyles can often vary geographically as well, as the further out one goes, the more likely one is to encounter groups that have grown their style independent of the guys back home.</p><p></p><p></p><p></p><p>In my view, you are biased to see them as such. The Bard need no more be Brave Sir Robin's minstrels than the Fighter need match Brave Sir Robin. The Nordic Skald and Scots Piper seem serious Bards made for adventures, off the top of my head. The Spellsinger novels are humorous, but the character type presented therein seems as competent and capable as his cohorts. </p><p></p><p>We had the optional Bard in 1e, and one of the most common requests for 2e was a Bard class starting from L1. We got that. It remained in 3e and 4e. Seems like some gamers, and some games, don't see Bards as being silly, or they would not remain a priority for inclusion. I maintain that you have a bias against the Bard class.</p><p></p><p></p><p></p><p>Went through this with a Dragon discussion a while back. It seems like any critique of your gamestyle will be perceived as a personal attack, so not much point having such a discussion, is there? I haven't looked at using a high level Witch as an opponent, so unlike the "why are there other spells at L4" Lich, I'm not really equipped to address how one would best be outfitted and deal with a group of opponents. </p><p></p><p>I suspect not getting in a direct confrontation where he has to deal with 4 or more attackers would be the best strategy for the Witch.</p><p></p><p></p><p></p><p>First, I am aware of no such degrees in "Game Science", so I would agree. Second, acadamia and reality can be entirely different areas of skill - I say that as a member of a profession which requires a bachelor's degree as a prerequisite to our professional program, so over 25 or so years in that profession, I have seen a lot of very solid, high marks students fail out of "the real world".</p><p></p><p></p><p></p><p>Really? I doubt that the writer simply pens his manuscript and it is published without comment or change. I suspect, rather, that most are subject to reviews, playtests and rewrites, outside of the smallest endeavour. In fact, one writer who I believe would consider himself a "paid amateur" still has his writings reviewed and edited, and subjects them to several playtests.</p><p></p><p></p><p></p><p>Depending on where one draws the line, "paid amateur" could describe virtually any field. Is a university graduate an amateur or a professional? I get experienced practitioners coming to me for assistance in my area of specialization who, while seldom using the word "amateur", will certainly define themselves as a non-expert, or non-specialist, in my area of focus. I would not consider them amateurs. I would often consider them to underestimate their own skills.</p><p></p><p></p><p></p><p>Time is far from free if one has a career, a family and/or other responsibilities. I was a lot more willing to dedicate time to learning new systems and playing a lot more games when I was a student - now, my time is more precious.</p><p></p><p></p><p></p><p>In such cases, however, the players most definitely learn to play "The Pemerton Style of Game X", as the system comes filtered through your own perceptions and biases. Probably not a bad thing - the players you game with presumably have a liking for that style, or they would not be playing, especially under a mostly sight-unseen new system on your recommendation. But that doesn't mean other groups might not play the same game in a very different style.</p><p></p><p></p><p></p><p>Referees do not win or lose. They typically adjudicate between two or more competitors. To have a true "referee" in D&D, we would need one or more players running the Heroes and one or more players running their opponents. The referee would adjudicate the results of the actions of both sides, but would not run any side. The term as applied to RPG's seems to derive from wargames where complex rules calls were made by a non-playing referee.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6176081, member: 6681948"] Seems like one group of players/GM's, which to me commonly results in a pretty consistent playstyle. Toss in a few players with experience outside that group and I suspect you would see more variety. Playstyles can often vary geographically as well, as the further out one goes, the more likely one is to encounter groups that have grown their style independent of the guys back home. In my view, you are biased to see them as such. The Bard need no more be Brave Sir Robin's minstrels than the Fighter need match Brave Sir Robin. The Nordic Skald and Scots Piper seem serious Bards made for adventures, off the top of my head. The Spellsinger novels are humorous, but the character type presented therein seems as competent and capable as his cohorts. We had the optional Bard in 1e, and one of the most common requests for 2e was a Bard class starting from L1. We got that. It remained in 3e and 4e. Seems like some gamers, and some games, don't see Bards as being silly, or they would not remain a priority for inclusion. I maintain that you have a bias against the Bard class. Went through this with a Dragon discussion a while back. It seems like any critique of your gamestyle will be perceived as a personal attack, so not much point having such a discussion, is there? I haven't looked at using a high level Witch as an opponent, so unlike the "why are there other spells at L4" Lich, I'm not really equipped to address how one would best be outfitted and deal with a group of opponents. I suspect not getting in a direct confrontation where he has to deal with 4 or more attackers would be the best strategy for the Witch. First, I am aware of no such degrees in "Game Science", so I would agree. Second, acadamia and reality can be entirely different areas of skill - I say that as a member of a profession which requires a bachelor's degree as a prerequisite to our professional program, so over 25 or so years in that profession, I have seen a lot of very solid, high marks students fail out of "the real world". Really? I doubt that the writer simply pens his manuscript and it is published without comment or change. I suspect, rather, that most are subject to reviews, playtests and rewrites, outside of the smallest endeavour. In fact, one writer who I believe would consider himself a "paid amateur" still has his writings reviewed and edited, and subjects them to several playtests. Depending on where one draws the line, "paid amateur" could describe virtually any field. Is a university graduate an amateur or a professional? I get experienced practitioners coming to me for assistance in my area of specialization who, while seldom using the word "amateur", will certainly define themselves as a non-expert, or non-specialist, in my area of focus. I would not consider them amateurs. I would often consider them to underestimate their own skills. Time is far from free if one has a career, a family and/or other responsibilities. I was a lot more willing to dedicate time to learning new systems and playing a lot more games when I was a student - now, my time is more precious. In such cases, however, the players most definitely learn to play "The Pemerton Style of Game X", as the system comes filtered through your own perceptions and biases. Probably not a bad thing - the players you game with presumably have a liking for that style, or they would not be playing, especially under a mostly sight-unseen new system on your recommendation. But that doesn't mean other groups might not play the same game in a very different style. Referees do not win or lose. They typically adjudicate between two or more competitors. To have a true "referee" in D&D, we would need one or more players running the Heroes and one or more players running their opponents. The referee would adjudicate the results of the actions of both sides, but would not run any side. The term as applied to RPG's seems to derive from wargames where complex rules calls were made by a non-playing referee. [/QUOTE]
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