Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6176537" data-attributes="member: 42582"><p>The bit that I'm not following is the ostensible contrast between "adventure" and "encounter". Speaking to goblins to intimidate or recruit them looks like an encounter to me (much as Gygax and 4e both classify it).</p><p></p><p>And I don't see the relationship between "encounters" and "script" - the pioneering RPGs for situation-driven play (eg Burning Wheel) are in radical opposition to scripted play, which in fact I mostly assoicate with 90s-style AD&D or White Wolf adventures.</p><p></p><p>Nor is there any connection that I can see between scripted play and combat encounters. For instance, there are Planescape adventures that are total railroads that depend on railroading the players through social encounters.</p><p></p><p>Also - would a "complex goal to be achieved" be a quest? Or even a series of overlapping, or conficting, quests? Set by the GM or the players? I haven't seen the quest guidelines for D&Dnext yet, but they could do worse than follow the 4e ones - which emphasise encounters as elements in player-determined complex and possibly conflicting goals to be achieved.</p><p></p><p>This I agree isn't about encounters - it's another element of exploration. I don't think this is all, or even primarily, what a bard brings to the game.</p><p></p><p>Or the history of goblinoids. Or the relatioship between spiders, Lolth and fate. Or the nature of stars and their hatred of the mortal world. The Monster Manuals - which are full of lore at indicated DCs - are the main repository of setting information, and have no inherent connection to things being fought.</p><p></p><p>You're seriously saying that there's no interesting difference between rolling reaction checks in Gygaxian D&D, and the scene-based non-combat resolution of a skill challenge?</p><p></p><p>It's no skin of my nose that you don't care for that form of resolution, but I'm pretty surprised that you'd deny that it's a significant difference from other editions. Another way of putting it - a GM of Moldvay D&D has basically nothing to learn from the advice for GMing Burning Wheel, HeroWars/Quest, or MHRP, whereas this is spot on for a 4e GM wanting to run a skill challenge (to the extent that Robin Laws cut-and-pasted big chunks from the HeroQuest revised rulebook into the 4e DMG2).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6176537, member: 42582"] The bit that I'm not following is the ostensible contrast between "adventure" and "encounter". Speaking to goblins to intimidate or recruit them looks like an encounter to me (much as Gygax and 4e both classify it). And I don't see the relationship between "encounters" and "script" - the pioneering RPGs for situation-driven play (eg Burning Wheel) are in radical opposition to scripted play, which in fact I mostly assoicate with 90s-style AD&D or White Wolf adventures. Nor is there any connection that I can see between scripted play and combat encounters. For instance, there are Planescape adventures that are total railroads that depend on railroading the players through social encounters. Also - would a "complex goal to be achieved" be a quest? Or even a series of overlapping, or conficting, quests? Set by the GM or the players? I haven't seen the quest guidelines for D&Dnext yet, but they could do worse than follow the 4e ones - which emphasise encounters as elements in player-determined complex and possibly conflicting goals to be achieved. This I agree isn't about encounters - it's another element of exploration. I don't think this is all, or even primarily, what a bard brings to the game. Or the history of goblinoids. Or the relatioship between spiders, Lolth and fate. Or the nature of stars and their hatred of the mortal world. The Monster Manuals - which are full of lore at indicated DCs - are the main repository of setting information, and have no inherent connection to things being fought. You're seriously saying that there's no interesting difference between rolling reaction checks in Gygaxian D&D, and the scene-based non-combat resolution of a skill challenge? It's no skin of my nose that you don't care for that form of resolution, but I'm pretty surprised that you'd deny that it's a significant difference from other editions. Another way of putting it - a GM of Moldvay D&D has basically nothing to learn from the advice for GMing Burning Wheel, HeroWars/Quest, or MHRP, whereas this is spot on for a 4e GM wanting to run a skill challenge (to the extent that Robin Laws cut-and-pasted big chunks from the HeroQuest revised rulebook into the 4e DMG2). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
Top