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<blockquote data-quote="N'raac" data-source="post: 6176595" data-attributes="member: 6681948"><p>I can only read what you write, not what you are thinking as you write it. The statement, in reference to Bards, that </p><p></p><p></p><p></p><p>seems like a pretty clear statement that Bards are silly, at least from where I sit. And, of course, you would perceive your bias as a perfectly reasonable judgement - that is how most of us perceive our own biases. You will note that I do not doctor your quotes, with or without noting such alterations.</p><p></p><p></p><p></p><p>I suppose it is a bias. My bias is that characters should be useful a wide variety of the time, as indicated in my comments immediately following the phrase you chose to quote, being</p><p></p><p></p><p></p><p>If both the Barbarian and the Bard are "occasionally useful", then that too would be balanced. If, however, the Barbarian is the most useful character 1/3 of the time, somewhat useful 1/3 of the time, and marginalized 1/3 of the time, a balanced Bard would also be the most useful character 1/3 of the time, somewhat useful 1/3 of the time, and marginalized 1/3 of the time. If the Barbarian is the most useful character 2/3 of the time, somewhat useful 1/4 of the time, and marginalized 1/12 of the time, while the Bard is the most useful character 1/12 of the time, somewhat useful 1/4 of the time, and marginalized 2/3 of the time, I consider that poor design - the Bard is presented as a viable character choice alongside the Barbarian, but is clearly not an equivalent choice.</p><p></p><p>If I were inclined to consider Bards an inappropriate choice for an adventurer, my preference is not to leave the Bard as a trap PC class (just like I have no desire to see a Shopkeeper PC class*), but to relegate that role to an NPC class, clearly shown as a background element, and not a PC choice expected to be viable.</p><p></p><p>* Now, a Merchant class which encompasses interaction, exploration and some skill at combat, who could hold his own with other PC classes would be a different matter entirely, and could certainly be a viable PC class.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6176595, member: 6681948"] I can only read what you write, not what you are thinking as you write it. The statement, in reference to Bards, that seems like a pretty clear statement that Bards are silly, at least from where I sit. And, of course, you would perceive your bias as a perfectly reasonable judgement - that is how most of us perceive our own biases. You will note that I do not doctor your quotes, with or without noting such alterations. I suppose it is a bias. My bias is that characters should be useful a wide variety of the time, as indicated in my comments immediately following the phrase you chose to quote, being If both the Barbarian and the Bard are "occasionally useful", then that too would be balanced. If, however, the Barbarian is the most useful character 1/3 of the time, somewhat useful 1/3 of the time, and marginalized 1/3 of the time, a balanced Bard would also be the most useful character 1/3 of the time, somewhat useful 1/3 of the time, and marginalized 1/3 of the time. If the Barbarian is the most useful character 2/3 of the time, somewhat useful 1/4 of the time, and marginalized 1/12 of the time, while the Bard is the most useful character 1/12 of the time, somewhat useful 1/4 of the time, and marginalized 2/3 of the time, I consider that poor design - the Bard is presented as a viable character choice alongside the Barbarian, but is clearly not an equivalent choice. If I were inclined to consider Bards an inappropriate choice for an adventurer, my preference is not to leave the Bard as a trap PC class (just like I have no desire to see a Shopkeeper PC class*), but to relegate that role to an NPC class, clearly shown as a background element, and not a PC choice expected to be viable. * Now, a Merchant class which encompasses interaction, exploration and some skill at combat, who could hold his own with other PC classes would be a different matter entirely, and could certainly be a viable PC class. [/QUOTE]
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