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<blockquote data-quote="Ahnehnois" data-source="post: 6177283" data-attributes="member: 17106"><p>I don't recall forcing anything. I expect a halfling fighter to focus on something he's good at, like avoiding hits and using thrown weapons. I just don't expect that the final outcome of a three-foot tall person throwing knives to be quite as good as the six-foot brute skillfully wielding an axe. When Verne Troyer fights Vin Diesel, Riddick wins.</p><p></p><p>I don't think the question is balance. In a game of roughly equal combat and noncombat focus, I expect that the bard would be a bit behind on the combat side, a bit ahead on the social side, and a bit behind on the exploration thing (to use the three pillars everyone's so fond of). And that there's a lot of other variables in play. After all, bards are much more useful when combined with large numbers of melee characters that they can aid, advise, and heal.</p><p></p><p><em>Yes he can.</em> He can speak effectively about the natural world, and he can scare and impress people. Everyone has some options most of the time, and a few people are optimally engaged at any given time, and only rarely are people useless at any given time.</p><p></p><p>Maybe it's time to push back towards the randomness.</p><p></p><p>I think circumstances in which it creates a weakening/strengthening simply due to math need to be addressed (the rampant rounding issues that screw with saves and BAB). I don't think the classes or the multiclass rules need to be redesigned to force that kind of equivalency. A barbarian 2, a bard 2, and a bard 1/barbarian 1 are all different characters, which should be mechanically different.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6177283, member: 17106"] I don't recall forcing anything. I expect a halfling fighter to focus on something he's good at, like avoiding hits and using thrown weapons. I just don't expect that the final outcome of a three-foot tall person throwing knives to be quite as good as the six-foot brute skillfully wielding an axe. When Verne Troyer fights Vin Diesel, Riddick wins. I don't think the question is balance. In a game of roughly equal combat and noncombat focus, I expect that the bard would be a bit behind on the combat side, a bit ahead on the social side, and a bit behind on the exploration thing (to use the three pillars everyone's so fond of). And that there's a lot of other variables in play. After all, bards are much more useful when combined with large numbers of melee characters that they can aid, advise, and heal. [I]Yes he can.[/I] He can speak effectively about the natural world, and he can scare and impress people. Everyone has some options most of the time, and a few people are optimally engaged at any given time, and only rarely are people useless at any given time. Maybe it's time to push back towards the randomness. I think circumstances in which it creates a weakening/strengthening simply due to math need to be addressed (the rampant rounding issues that screw with saves and BAB). I don't think the classes or the multiclass rules need to be redesigned to force that kind of equivalency. A barbarian 2, a bard 2, and a bard 1/barbarian 1 are all different characters, which should be mechanically different. [/QUOTE]
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