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<blockquote data-quote="Ratskinner" data-source="post: 6177448" data-attributes="member: 6688937"><p>erm...whatever other faults it may have, I'm pretty sure "unbalanced" isn't one of 4e's. If anything, it might put a little too fine a point on balance by eliminating the valuable (for some) mechanical differences between classes, that is, making the balance too explicit.</p><p></p><p></p><p></p><p>Not intending to cross threads, I just think its an applicable point. Its not (for WotC) about creating a standardized play experience, its about creating valuable products for the audience, and the concept holds across many types of product: adventures, supplements, monster manuals, etc. At for them, making that available and useful is a big concern (I would suppose.) The football analogy is lost on me. I don't see how the two pursuits are even remotely similar for these purposes.</p><p></p><p></p><p></p><p>Certainly. I would hope that individual DMs would consider their players' choices when designing a campaign (or vice versa, I suppose). Nonetheless, I think those choices are easier to make in a more balanced game.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6177448, member: 6688937"] erm...whatever other faults it may have, I'm pretty sure "unbalanced" isn't one of 4e's. If anything, it might put a little too fine a point on balance by eliminating the valuable (for some) mechanical differences between classes, that is, making the balance too explicit. Not intending to cross threads, I just think its an applicable point. Its not (for WotC) about creating a standardized play experience, its about creating valuable products for the audience, and the concept holds across many types of product: adventures, supplements, monster manuals, etc. At for them, making that available and useful is a big concern (I would suppose.) The football analogy is lost on me. I don't see how the two pursuits are even remotely similar for these purposes. Certainly. I would hope that individual DMs would consider their players' choices when designing a campaign (or vice versa, I suppose). Nonetheless, I think those choices are easier to make in a more balanced game. [/QUOTE]
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