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<blockquote data-quote="Ahnehnois" data-source="post: 6177546" data-attributes="member: 17106"><p>Or not. I don't think it's unreasonable to assume that the advantages of being big are greater than the advantages of being small in this context. I don't know a lot of dwarfs (in real world terms; little people) who made it as soldiers. Even with guns.</p><p></p><p>Again, I don't know what you're doing with the b-word here. As you point out, the size of my group is not something we chose because we wanted to screw over support characters. Nor do I think "how can I disincentivize bards" when planning a game. Because of the nature of the game, any given game will always favor some character choices over others. Perfectly natural. Not bias.</p><p></p><p>Conversely, Haldamar the 14 Wis 16 Cha barbarian will impress the noble by bragging of his achievements and displaying his martial skill, while Thoofus, the kender who got caught too many times as a thief and is trying to reinvent himself as a performer, is likely to draw scorn and nothing else. What was your point?</p><p></p><p>How about some but not all? I suspect the list of which is best varies by individual game. I know 3e did present systems for randomly determining what you get when you gain a level somewhere.</p><p></p><p>There's also no reason why they have to be equally viable.</p><p></p><p>I don't know why he'd be okay with that. If he chose a character with one set of capabilities, and then I reduced them to the point of being unable to act usefully for no reason, I don't see the positive there. What the other characters are or are not doing doesn't really play into it that much.</p><p></p><p>Similarly, if a player played a bard and couldn't create useful music effects, I imagine he'd be a little peeved. On the other hand, if he created said bard and was able to chuck off a variety of music effects, spells, and skills to their full effect, but at the end of the game didn't have as much influence as a, say, barbarian, I imagine he'd be fine with it.</p><p></p><p>As it is, I not infrequently will end a game with a set of outcomes where one character becomes a deity after having dominated the game and achieved great things, another settles down to a quiet life in the wilderness after having been party to great things, and another is dead after having tried to do great things and failed. The players are fine with that, as long as those journeys feel earned.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6177546, member: 17106"] Or not. I don't think it's unreasonable to assume that the advantages of being big are greater than the advantages of being small in this context. I don't know a lot of dwarfs (in real world terms; little people) who made it as soldiers. Even with guns. Again, I don't know what you're doing with the b-word here. As you point out, the size of my group is not something we chose because we wanted to screw over support characters. Nor do I think "how can I disincentivize bards" when planning a game. Because of the nature of the game, any given game will always favor some character choices over others. Perfectly natural. Not bias. Conversely, Haldamar the 14 Wis 16 Cha barbarian will impress the noble by bragging of his achievements and displaying his martial skill, while Thoofus, the kender who got caught too many times as a thief and is trying to reinvent himself as a performer, is likely to draw scorn and nothing else. What was your point? How about some but not all? I suspect the list of which is best varies by individual game. I know 3e did present systems for randomly determining what you get when you gain a level somewhere. There's also no reason why they have to be equally viable. I don't know why he'd be okay with that. If he chose a character with one set of capabilities, and then I reduced them to the point of being unable to act usefully for no reason, I don't see the positive there. What the other characters are or are not doing doesn't really play into it that much. Similarly, if a player played a bard and couldn't create useful music effects, I imagine he'd be a little peeved. On the other hand, if he created said bard and was able to chuck off a variety of music effects, spells, and skills to their full effect, but at the end of the game didn't have as much influence as a, say, barbarian, I imagine he'd be fine with it. As it is, I not infrequently will end a game with a set of outcomes where one character becomes a deity after having dominated the game and achieved great things, another settles down to a quiet life in the wilderness after having been party to great things, and another is dead after having tried to do great things and failed. The players are fine with that, as long as those journeys feel earned. [/QUOTE]
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