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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6178042" data-attributes="member: 4892"><p>I think your group's bullying of other players is clouding your perception heavily.</p><p></p><p></p><p></p><p>No. But I like your determination in stating your opinions as if they were facts.</p><p></p><p></p><p></p><p>Again, I believe your opinion is flawed. I am not a CharOp person. I'm a DM who likes to provide an even challenge to my diverse group. Not too overwhelming, not a cakewalk. My problem with classes being unequal is that those with good system mastery know to choose the "good" classes, while those with less system mastery fall into trap classes that sound fun, but are ineffective compared to the system master. At that point challenging the system master's character appropriately is overwhelming to the trap character and properly challenging the trap character leads to a cakewalk for the system master. Players tend not to like overwhelming odds nor cakewalks IME and therefore have less fun. They're not having less fun because someone created a better character than them (character envy), but instead because the game turns down hopeless or boring paths.</p><p></p><p></p><p></p><p>The "larger audience" of course being your small home group, gotcha. I'd rather the game be more open to the real "larger audience" and let your group continue to mock your "friends" (not that I'd call someone that who constantly mocked my choices) for their ridiculous choices.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6178042, member: 4892"] I think your group's bullying of other players is clouding your perception heavily. No. But I like your determination in stating your opinions as if they were facts. Again, I believe your opinion is flawed. I am not a CharOp person. I'm a DM who likes to provide an even challenge to my diverse group. Not too overwhelming, not a cakewalk. My problem with classes being unequal is that those with good system mastery know to choose the "good" classes, while those with less system mastery fall into trap classes that sound fun, but are ineffective compared to the system master. At that point challenging the system master's character appropriately is overwhelming to the trap character and properly challenging the trap character leads to a cakewalk for the system master. Players tend not to like overwhelming odds nor cakewalks IME and therefore have less fun. They're not having less fun because someone created a better character than them (character envy), but instead because the game turns down hopeless or boring paths. The "larger audience" of course being your small home group, gotcha. I'd rather the game be more open to the real "larger audience" and let your group continue to mock your "friends" (not that I'd call someone that who constantly mocked my choices) for their ridiculous choices. [/QUOTE]
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