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<blockquote data-quote="billd91" data-source="post: 6178077" data-attributes="member: 3400"><p>OK, I'm trying to parse out the negatives and understand what you're saying. "there seem to be a lot of posters who don’t agree that balance is not worth pursuing" - so there are a lot of people who believe balance is worth pursuing is what you're trying to say? Or is there one too many negatives in here?</p><p></p><p>When it comes to balance, I don't think people believe it's not worth pursuing... to a point. The question is where that point is. I want there to be some balance in my games. I'm not happy to see dictatorial or even very dominating strategies that broadly apply to too many situations (localized ones like the utility of death ward when facing a dread wraith, I'm OK with). I want all of the designed character types to be useful to a party of adventurers and allow the average player choosing that character type to have fun and not feel useless. However, I also think that, this being a role playing game and not a competitive board game, pursuing balance is less important than providing characters with interesting and genre-appropriate tools to pursue the adventures they want to pursue. And if that means there isn't perfect balance, I'm OK with that.</p></blockquote><p></p>
[QUOTE="billd91, post: 6178077, member: 3400"] OK, I'm trying to parse out the negatives and understand what you're saying. "there seem to be a lot of posters who don’t agree that balance is not worth pursuing" - so there are a lot of people who believe balance is worth pursuing is what you're trying to say? Or is there one too many negatives in here? When it comes to balance, I don't think people believe it's not worth pursuing... to a point. The question is where that point is. I want there to be some balance in my games. I'm not happy to see dictatorial or even very dominating strategies that broadly apply to too many situations (localized ones like the utility of death ward when facing a dread wraith, I'm OK with). I want all of the designed character types to be useful to a party of adventurers and allow the average player choosing that character type to have fun and not feel useless. However, I also think that, this being a role playing game and not a competitive board game, pursuing balance is less important than providing characters with interesting and genre-appropriate tools to pursue the adventures they want to pursue. And if that means there isn't perfect balance, I'm OK with that. [/QUOTE]
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