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<blockquote data-quote="Ratskinner" data-source="post: 6178437" data-attributes="member: 6688937"><p>We're playing a mishmash game of CnC, BECMI, and AD&D. The guy who did most of the mashing isn't exactly up on modern balance tech (as an grognard, he feels that's all new school <derogative>). For example, he doesn't want to understand that a +2 to AC (or other defense) is worth more than a +2 to hit. Unsurprisingly, since he's a Dwarf fan, the Dwarf class came through the mashing process as a basically unkillable superman. The Dwarf kept all his big bonuses for the DC-oriented CnC, but then we use old-school flat saves. Thus, we have 7th level characters where the Dwarf has only a 5% chance of failing a magic save, but the Wizard has a 45% chance to do so. He refuses to hear any arguments about it though, because "its just simpler, like CnC" or "its traditional".</p><p></p><p>In play, this takes two forms: First the DM has a lot of trouble coming up with encounters that challenge him without slaughtering the rest of us. Especially since we are closer to the "enter box...roll initiative" style of play. Secondly, the Dwarf player, knowing that he is basically unkillable, wades into combat and runs roughshod over anybody else's plans or activities (mocking all in the process.) The rest of us have all noted that when he's absent, everything just goes smoother. Our last session he was gone, and I was the only one who took any damage. Mostly that was because we all stuck to the plan, and let everyone use all our resources to catch a baddie who had been plaguing the party (and its ancestors) for hundreds of years.</p><p></p><p>Hope that's illuminating.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6178437, member: 6688937"] We're playing a mishmash game of CnC, BECMI, and AD&D. The guy who did most of the mashing isn't exactly up on modern balance tech (as an grognard, he feels that's all new school <derogative>). For example, he doesn't want to understand that a +2 to AC (or other defense) is worth more than a +2 to hit. Unsurprisingly, since he's a Dwarf fan, the Dwarf class came through the mashing process as a basically unkillable superman. The Dwarf kept all his big bonuses for the DC-oriented CnC, but then we use old-school flat saves. Thus, we have 7th level characters where the Dwarf has only a 5% chance of failing a magic save, but the Wizard has a 45% chance to do so. He refuses to hear any arguments about it though, because "its just simpler, like CnC" or "its traditional". In play, this takes two forms: First the DM has a lot of trouble coming up with encounters that challenge him without slaughtering the rest of us. Especially since we are closer to the "enter box...roll initiative" style of play. Secondly, the Dwarf player, knowing that he is basically unkillable, wades into combat and runs roughshod over anybody else's plans or activities (mocking all in the process.) The rest of us have all noted that when he's absent, everything just goes smoother. Our last session he was gone, and I was the only one who took any damage. Mostly that was because we all stuck to the plan, and let everyone use all our resources to catch a baddie who had been plaguing the party (and its ancestors) for hundreds of years. Hope that's illuminating. [/QUOTE]
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