Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6178461" data-attributes="member: 17106"><p>I have no problem with saying that a character of <em>superior</em> skill can overcome a deficiency in physical attributes. And D&D does place level-based bonuses as being greater than abilities and static modifiers for size and the like.</p><p></p><p>The conceit of a level in class X being the same as one in class Y is relatively new. After all, there used to be different XP requirements, making it pretty clear that a level in wizard was worth more than a level in thief. And I'm not aware of any edition that defines levels as a measure of overall ability, though it seems to be implied in some cases.</p><p></p><p>I see nothing subtle about it. If the player picks a wizard, he probably expects that with enough training he can do things like change shapes or summon demon lords or grant wishes. If a player plays a barbarian, he probably expects to be an invincible and intimidating combat machine with a connection to the natural world. If a player plays a bard, he probably expects to be a great storyteller and a celebrity.</p><p></p><p>Even before discussing any mechanical jargon, I can't imagine that a player sees all those concepts as being of exactly equal overall usefulness in any particular campaign. They are obviously different, and which one will play out better obviously depends a lot of what type of game you're playing, as well as a lot of random unpredictable things that happen during play.</p><p></p><p>Who says it's a penalty? I distinctly recall, for example, that when I was a child, I would ask my father, a nurse, when he was going to get promoted to doctor. Obviously, this never happened. They're separate professions. An experienced nurse often has capabilities in excess of an inexperienced physician, and may even have some unique skills that the physician will never acquire. That said, if we were representing them as classes for an rpg, the doctor class would definitely have more powers than the nurse. And there's absolutely nothing wrong with that. Both of them have value. Where would we be without nurses?</p><p></p><p>The same is true in any number of contexts, Aragorn is never going to be as good as Gandalf no matter how hard he works, nor is Merry ever going to be as good as Aragorn. Counselor Troi is never going to match up with Captain Picard. Jim Gordon is never going to be Batman.</p><p></p><p>Neither real life nor any of the fiction we create to relieve us from it is solely about the best and the brightest, nor are opportunities ever equal for everyone. If anything, a class system explicates and encourages inequalities. After all, what does the word "class" mean in real life? I don't think people of a lower class are less valuable or interesting. In the context of a game, I don't think playing a lesser class is bad or wrong.</p><p></p><p>I don't know anything about these particular experiences, but I know that in my experiences with those systems, there have been plenty of times where a character seemed unbalanced, but we later discovered some clause written in the rules that clearly addressed the issue. I have a close to encyclopedic knowledge of 3e, and I miss things. I'm more inclined to believe that faults lie with people rather than rules (which again, I include myself in).</p><p></p><p>And the other thing I see a lot of is characters that dominate for a little while, and then cede the floor without any special intervention on my part, so I'd wonder how long you think something has to be a problem before it's really a problem. I expect that on most weeks, someone's character does great and another character doesn't.</p><p></p><p>I don't know what this "balanced" game would look like, but I doubt I'd play it. I don't see how it's easier to start from an unnatural perspective designed to serve one metagame agenda, and build the roleplaying and the game parts back in.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6178461, member: 17106"] I have no problem with saying that a character of [I]superior[/I] skill can overcome a deficiency in physical attributes. And D&D does place level-based bonuses as being greater than abilities and static modifiers for size and the like. The conceit of a level in class X being the same as one in class Y is relatively new. After all, there used to be different XP requirements, making it pretty clear that a level in wizard was worth more than a level in thief. And I'm not aware of any edition that defines levels as a measure of overall ability, though it seems to be implied in some cases. I see nothing subtle about it. If the player picks a wizard, he probably expects that with enough training he can do things like change shapes or summon demon lords or grant wishes. If a player plays a barbarian, he probably expects to be an invincible and intimidating combat machine with a connection to the natural world. If a player plays a bard, he probably expects to be a great storyteller and a celebrity. Even before discussing any mechanical jargon, I can't imagine that a player sees all those concepts as being of exactly equal overall usefulness in any particular campaign. They are obviously different, and which one will play out better obviously depends a lot of what type of game you're playing, as well as a lot of random unpredictable things that happen during play. Who says it's a penalty? I distinctly recall, for example, that when I was a child, I would ask my father, a nurse, when he was going to get promoted to doctor. Obviously, this never happened. They're separate professions. An experienced nurse often has capabilities in excess of an inexperienced physician, and may even have some unique skills that the physician will never acquire. That said, if we were representing them as classes for an rpg, the doctor class would definitely have more powers than the nurse. And there's absolutely nothing wrong with that. Both of them have value. Where would we be without nurses? The same is true in any number of contexts, Aragorn is never going to be as good as Gandalf no matter how hard he works, nor is Merry ever going to be as good as Aragorn. Counselor Troi is never going to match up with Captain Picard. Jim Gordon is never going to be Batman. Neither real life nor any of the fiction we create to relieve us from it is solely about the best and the brightest, nor are opportunities ever equal for everyone. If anything, a class system explicates and encourages inequalities. After all, what does the word "class" mean in real life? I don't think people of a lower class are less valuable or interesting. In the context of a game, I don't think playing a lesser class is bad or wrong. I don't know anything about these particular experiences, but I know that in my experiences with those systems, there have been plenty of times where a character seemed unbalanced, but we later discovered some clause written in the rules that clearly addressed the issue. I have a close to encyclopedic knowledge of 3e, and I miss things. I'm more inclined to believe that faults lie with people rather than rules (which again, I include myself in). And the other thing I see a lot of is characters that dominate for a little while, and then cede the floor without any special intervention on my part, so I'd wonder how long you think something has to be a problem before it's really a problem. I expect that on most weeks, someone's character does great and another character doesn't. I don't know what this "balanced" game would look like, but I doubt I'd play it. I don't see how it's easier to start from an unnatural perspective designed to serve one metagame agenda, and build the roleplaying and the game parts back in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
Top