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<blockquote data-quote="Hussar" data-source="post: 6179912" data-attributes="member: 22779"><p>Really? Gygax outlines the importance of balance numerous times in the AD&D DMG. Most of the changes from AD&D to 3e D&D were made because of balance issues. Why do you think we got concrete rules for just about every typical action in 3e? Because leaving it up to ad hoc DM fiat resulted in all sorts of balance issues is the primary reason that was given.</p><p></p><p>Everything in D&D has always been balance and gameplay first, with realism and whatnot a secondary consideration. The only difference is that as time has gone on, we've become much better at crafting rules that come out balanced in the end.</p><p></p><p>No, I am not completely mistaken on this. Balance and game play has always been the primary motivator behind rules. This is why we don't get critical attack and fumble rules. This is why we use hit points and not a more complicated system. This is why we use an initiative system that takes only Dex into consideration when determining who goes first. This is why fighters start with more gold than clerics. On and on and on.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6179912, member: 22779"] Really? Gygax outlines the importance of balance numerous times in the AD&D DMG. Most of the changes from AD&D to 3e D&D were made because of balance issues. Why do you think we got concrete rules for just about every typical action in 3e? Because leaving it up to ad hoc DM fiat resulted in all sorts of balance issues is the primary reason that was given. Everything in D&D has always been balance and gameplay first, with realism and whatnot a secondary consideration. The only difference is that as time has gone on, we've become much better at crafting rules that come out balanced in the end. No, I am not completely mistaken on this. Balance and game play has always been the primary motivator behind rules. This is why we don't get critical attack and fumble rules. This is why we use hit points and not a more complicated system. This is why we use an initiative system that takes only Dex into consideration when determining who goes first. This is why fighters start with more gold than clerics. On and on and on. [/QUOTE]
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