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<blockquote data-quote="Majoru Oakheart" data-source="post: 6181273" data-attributes="member: 5143"><p>Certainly. However, it definitely appears to me that it was just a lesser concern. They designed a game that was able to emulate their favorite fantasy stories. Most of the spells are almost ripped right out of novels.</p><p></p><p>I'm positive someone sat down and said "So, Wizards should be able to turn invisible. How long should they be able to turn invisible for? Well, it can't be too low, because in this novel the Wizard turns invisible and wanders the entire complex without being seen and it takes him a couple of hours. And in this novel, this wizard stays invisible for a week straight. I think D&D should allow that. So, let's say it lasts forever until they want to become visible. But wait, it might be too powerful if you can attack while invisible. So, let's make it end when you attack."</p><p></p><p>No one sat back and said "Wait, if Wizards can turn invisible forever doesn't that make hiding in shadows a little bit of a weak power?" because balance wasn't really the focus, except to prevent anything from becoming absurdly powerful.</p><p></p><p>The primary goal of the system almost always appears to be "Can it properly simulate the fantasy novels we like?"</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6181273, member: 5143"] Certainly. However, it definitely appears to me that it was just a lesser concern. They designed a game that was able to emulate their favorite fantasy stories. Most of the spells are almost ripped right out of novels. I'm positive someone sat down and said "So, Wizards should be able to turn invisible. How long should they be able to turn invisible for? Well, it can't be too low, because in this novel the Wizard turns invisible and wanders the entire complex without being seen and it takes him a couple of hours. And in this novel, this wizard stays invisible for a week straight. I think D&D should allow that. So, let's say it lasts forever until they want to become visible. But wait, it might be too powerful if you can attack while invisible. So, let's make it end when you attack." No one sat back and said "Wait, if Wizards can turn invisible forever doesn't that make hiding in shadows a little bit of a weak power?" because balance wasn't really the focus, except to prevent anything from becoming absurdly powerful. The primary goal of the system almost always appears to be "Can it properly simulate the fantasy novels we like?" [/QUOTE]
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