Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 6181674" data-attributes="member: 4892"><p>While I agree with you sentiment, I've always thought of the latter as just "good play." To me, System Mastery is a specific phenomenon that revolves around using and/or abusing synergies within the character build rules. Those rules are completely removed from actual in-game play.</p><p></p><p></p><p></p><p>You might want to sit down for this Ahn.... I agree with you. My particular problem with 3E that led me to stop playing it was because the customization could lead down such divergent paths to the point where my players and I were no longer having fun with the challenges presented to the characters. A fun challenge for those whose charcaters excelled were no fun for those whose didn't because the challenge overwhelmed their capabilities. A fun challenge for those whose characters were deficient were no fun for anybody because the superior characters would just cake-walk the opposition. But there was never any demand to min/max and I'm sure tables where everyone was at relatively equal levels of system mastery worked well. Whether it was a group full of min/maxers or a group full of people playing non-optimized characters. The admixture of the two caused an issue for us. 4E did fix that, but at the cost of other elements I've come to miss over time. I hope Next maintains this balance while striving to return some of the elements of D&D that were lost.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6181674, member: 4892"] While I agree with you sentiment, I've always thought of the latter as just "good play." To me, System Mastery is a specific phenomenon that revolves around using and/or abusing synergies within the character build rules. Those rules are completely removed from actual in-game play. You might want to sit down for this Ahn.... I agree with you. My particular problem with 3E that led me to stop playing it was because the customization could lead down such divergent paths to the point where my players and I were no longer having fun with the challenges presented to the characters. A fun challenge for those whose charcaters excelled were no fun for those whose didn't because the challenge overwhelmed their capabilities. A fun challenge for those whose characters were deficient were no fun for anybody because the superior characters would just cake-walk the opposition. But there was never any demand to min/max and I'm sure tables where everyone was at relatively equal levels of system mastery worked well. Whether it was a group full of min/maxers or a group full of people playing non-optimized characters. The admixture of the two caused an issue for us. 4E did fix that, but at the cost of other elements I've come to miss over time. I hope Next maintains this balance while striving to return some of the elements of D&D that were lost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
Top