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<blockquote data-quote="N'raac" data-source="post: 6181692" data-attributes="member: 6681948"><p>This can be as simple as a group which agrees to a similar level of min/max'ing. No matter how much "system mastery" one may possess, when there is "one true way" to fill all roles within the party, and all other character options are sub-optimal, so never taken, the game becomes very boring, very quickly.</p><p></p><p>I knew a "gamer" some years back who questioned the word "game". "Game" implies you can win, which implies a systems mastery aspect - build the most powerful character possible, not build a character who will be interesting and entertaining to play, and will add to the enjoyment and entertainment of the game for the rest of the group. The closest we ever got to a better term, though, was "pastime", which didn't really sit well.</p><p></p><p>I want to see a game where character choices are just that - real, valid choices to make a wide variety of characters who can be effective in the game, and who will each have their turn to shine. Not "choices" of being an effective character or an ineffective one. These should be no option - no race, no class, no subclass, no feat, or skill, or spell - which players point to as a "must have". Whatever choice one makes, there should be choices left behind which were similarly valid. No choice should be a "loser character trap".</p></blockquote><p></p>
[QUOTE="N'raac, post: 6181692, member: 6681948"] This can be as simple as a group which agrees to a similar level of min/max'ing. No matter how much "system mastery" one may possess, when there is "one true way" to fill all roles within the party, and all other character options are sub-optimal, so never taken, the game becomes very boring, very quickly. I knew a "gamer" some years back who questioned the word "game". "Game" implies you can win, which implies a systems mastery aspect - build the most powerful character possible, not build a character who will be interesting and entertaining to play, and will add to the enjoyment and entertainment of the game for the rest of the group. The closest we ever got to a better term, though, was "pastime", which didn't really sit well. I want to see a game where character choices are just that - real, valid choices to make a wide variety of characters who can be effective in the game, and who will each have their turn to shine. Not "choices" of being an effective character or an ineffective one. These should be no option - no race, no class, no subclass, no feat, or skill, or spell - which players point to as a "must have". Whatever choice one makes, there should be choices left behind which were similarly valid. No choice should be a "loser character trap". [/QUOTE]
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