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<blockquote data-quote="Ahnehnois" data-source="post: 6182066" data-attributes="member: 17106"><p>...but not those who desire meaningful character build decisions (including, but not remotely limited to the charop crowd).</p><p></p><p>The experience of playing a magic-heavy party, running into a golem, and feeling worthless is part of the game. The experience of playing a bunch of rogues and being able to sneak up on and kill most non-elite opponents easily is part of the game. The experience of playing a bard, believing for all the world that it would be as useful as the barbarian and seeing that it just wasn't is part of the game. I don't see any of those outcomes as being broken, and I think it's important to offer those kinds of options for players.</p><p></p><p>I'm just not clear on what your bar for successful genre emulation is, or what a game that met it would look like.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6182066, member: 17106"] ...but not those who desire meaningful character build decisions (including, but not remotely limited to the charop crowd). The experience of playing a magic-heavy party, running into a golem, and feeling worthless is part of the game. The experience of playing a bunch of rogues and being able to sneak up on and kill most non-elite opponents easily is part of the game. The experience of playing a bard, believing for all the world that it would be as useful as the barbarian and seeing that it just wasn't is part of the game. I don't see any of those outcomes as being broken, and I think it's important to offer those kinds of options for players. I'm just not clear on what your bar for successful genre emulation is, or what a game that met it would look like. [/QUOTE]
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