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<blockquote data-quote="Majoru Oakheart" data-source="post: 6183073" data-attributes="member: 5143"><p>I don't believe it to be a "simulator" of the stories, but a simulator of the worlds/people/magic the stories take place in.</p><p></p><p>I believe it was always the intention of the game to be ABLE to simulate the novels the authors were interested in if they wanted to. Or to be able to simulate minor characters doing unimportant things in the same world if they wanted to. The rules don't simulate novels. They simulate fantasy worlds.</p><p></p><p></p><p>You are correct. However, I believe that it was the intention of the original authors that the PLayers and DM actually bring that story. There's a lot of recommendations in the rules to do precisely that.</p><p></p><p>It's like the rules say "Here's how much damage a fireball does, because we know you'll need to know that when a Wizard of the White Tower casts one in your storyline. But we don't want to tell you what the storyline should be, so the rules don't tell you that. Simulate whatever novels interest you. We've given you the tools you'll need to do that."</p><p></p><p></p><p>I think that all roleplaying games are story games by being roleplaying games. Running D&D as you've suggested above with no story really removes it from the category of roleplaying games as you can do this exact same thing with the Descent board game or any of the D&D board games like Castle Ravenloft. It is the fact that you take the role of a character within a story that makes a game a roleplaying game.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6183073, member: 5143"] I don't believe it to be a "simulator" of the stories, but a simulator of the worlds/people/magic the stories take place in. I believe it was always the intention of the game to be ABLE to simulate the novels the authors were interested in if they wanted to. Or to be able to simulate minor characters doing unimportant things in the same world if they wanted to. The rules don't simulate novels. They simulate fantasy worlds. You are correct. However, I believe that it was the intention of the original authors that the PLayers and DM actually bring that story. There's a lot of recommendations in the rules to do precisely that. It's like the rules say "Here's how much damage a fireball does, because we know you'll need to know that when a Wizard of the White Tower casts one in your storyline. But we don't want to tell you what the storyline should be, so the rules don't tell you that. Simulate whatever novels interest you. We've given you the tools you'll need to do that." I think that all roleplaying games are story games by being roleplaying games. Running D&D as you've suggested above with no story really removes it from the category of roleplaying games as you can do this exact same thing with the Descent board game or any of the D&D board games like Castle Ravenloft. It is the fact that you take the role of a character within a story that makes a game a roleplaying game. [/QUOTE]
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