Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6183247" data-attributes="member: 6696971"><p>No, I read you. And I understand the premise. And I do agree that it certainly is intuitive. Try to put more force into something equals more kinetic energy equals more applied force. Makes sense. However, it actually doesn't work out that way so I was just agreeing with Bluenose (and noting the physics) that "Swing harder" doesn't translate to more bat speed/club head speed and it generally creates the antithesis; grip harder, swing harder reduces bat/club head speed. Its literally the first thing you're taught (or you teach, which I have with respect to baseball) in either of those techniques. I don't have any formal training in sword-play, or the like, but I suspect you chose a pretty good analog with baseball.</p><p></p><p>Sports physics and kineseology are pretty intense these days. Most interactions have been broken down completely.</p><p></p><p>Its sort of like our ability score conundrum in D&D. There is a ton going on in every martial action/contest (with all or most ability scores involved) but, for ease of use, we choose a single ability score to stand in for a complex algorothim involving all of them.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6183247, member: 6696971"] No, I read you. And I understand the premise. And I do agree that it certainly is intuitive. Try to put more force into something equals more kinetic energy equals more applied force. Makes sense. However, it actually doesn't work out that way so I was just agreeing with Bluenose (and noting the physics) that "Swing harder" doesn't translate to more bat speed/club head speed and it generally creates the antithesis; grip harder, swing harder reduces bat/club head speed. Its literally the first thing you're taught (or you teach, which I have with respect to baseball) in either of those techniques. I don't have any formal training in sword-play, or the like, but I suspect you chose a pretty good analog with baseball. Sports physics and kineseology are pretty intense these days. Most interactions have been broken down completely. Its sort of like our ability score conundrum in D&D. There is a ton going on in every martial action/contest (with all or most ability scores involved) but, for ease of use, we choose a single ability score to stand in for a complex algorothim involving all of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Final playtest packet due in mid September.
Top