Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
(Final Redoubt Press) Critical Matters for 4th Edition!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="defendi" data-source="post: 4489873" data-attributes="member: 53467"><p>It's time. It's now October 1st, and so Final Redoubt Press has official released its first 4th edition product. Critical Matters is a critical system with more the 1700 unique critical effects. For more information, go to:</p><p></p><p></p><p> <a href="http://www.rpgnow.com/product_info.php?products_id=58353" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=58353&filters=0_0_0&manufacturers_id=729</a></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=58353" target="_blank"></a></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=58353" target="_blank"></a> </p><p> If David hadn't used this book . . . Goliath would have won.</p><p> <p style="text-align: center"><p style="text-align: center"><strong>Critical Matters</strong></p> </p><p> Criticals are great. Criticals are fun. Everyone loves getting a crit. However, crits can also be boring. They're just damage. Character can't bleed to death or break a bone or lose a limb. They have no cinematic impact. They can never be spectacular.</p><p></p><p>No more.</p><p></p><p>Introducing Critical Matters, a complete Critical Effects system. We know you like to keep your game moving, but we also know you don't mind leaning forward in anticipation as you wait to see what the critical is. Would you rather say, "That twenty damage," or would you rather say:</p><p></p><p>"Blow to collarbone leaves foe with a bruise, a –2 penalty, and the need for strong drink."</p><p></p><p>"Point slides into upper abdomen, nicking several important organs and arteries. That’s the whole shooting match. Foe has 8 rounds to wonder how bad it is before he dies. Stunned for 7 rounds. Use the last one wisely."</p><p></p><p>"Neatly remove foe’s head. You have just enough time left in the attack to strike a pose."</p><p></p><p>"Thunk. Wait for the pain. Wait for it. There it is."</p><p></p><p>"Hack cuts foe’s neck. Doesn’t hit anything too major, but there’s a lot of blood. Foe is dazed for 1 round as he works out that he’s only bleeding every hour."</p><p></p><p>"Point slices foe’s spine. He collapses, paralyzed from the waist down. He nudges his legs, as if to restart them. Stunned for 1 round, dazed for 3 more. Bleed every round."</p><p></p><p>"Blow chips off a piece of the foe’s xiphoid process. The foe feels a slight discomfort under his sternum. Foe has 10 rounds of movement until death. Any round when he doesn’t move his chest doesn’t count. Every round where he moves causes increasing discomfort. –1 per round of movement."</p><p> </p><p> "Pound foe in the stomach. Foe seems uninjured but foe receives a –1 penalty next round from the pain. The penalty increases one every round until it hits –10, then it drops one a round every round after that."</p><p></p><p>"Blow to foe’s spine causes a –2 penalty from the searing pain. If not magically healed, the foe will be able to predict rain."</p><p></p><p>"Blow is so devastating that foe’s arms are only technically still attached to his body."</p></blockquote><p></p>
[QUOTE="defendi, post: 4489873, member: 53467"] It's time. It's now October 1st, and so Final Redoubt Press has official released its first 4th edition product. Critical Matters is a critical system with more the 1700 unique critical effects. For more information, go to: [URL="http://www.rpgnow.com/product_info.php?products_id=58353"]http://enworld.rpgnow.com/product_info.php?products_id=58353&filters=0_0_0&manufacturers_id=729[/URL] [URL="http://www.rpgnow.com/product_info.php?products_id=58353"] [/URL] If David hadn't used this book . . . Goliath would have won. [CENTER][CENTER][B]Critical Matters[/B][/CENTER] [/CENTER] Criticals are great. Criticals are fun. Everyone loves getting a crit. However, crits can also be boring. They're just damage. Character can't bleed to death or break a bone or lose a limb. They have no cinematic impact. They can never be spectacular. No more. Introducing Critical Matters, a complete Critical Effects system. We know you like to keep your game moving, but we also know you don't mind leaning forward in anticipation as you wait to see what the critical is. Would you rather say, "That twenty damage," or would you rather say: "Blow to collarbone leaves foe with a bruise, a –2 penalty, and the need for strong drink." "Point slides into upper abdomen, nicking several important organs and arteries. That’s the whole shooting match. Foe has 8 rounds to wonder how bad it is before he dies. Stunned for 7 rounds. Use the last one wisely." "Neatly remove foe’s head. You have just enough time left in the attack to strike a pose." "Thunk. Wait for the pain. Wait for it. There it is." "Hack cuts foe’s neck. Doesn’t hit anything too major, but there’s a lot of blood. Foe is dazed for 1 round as he works out that he’s only bleeding every hour." "Point slices foe’s spine. He collapses, paralyzed from the waist down. He nudges his legs, as if to restart them. Stunned for 1 round, dazed for 3 more. Bleed every round." "Blow chips off a piece of the foe’s xiphoid process. The foe feels a slight discomfort under his sternum. Foe has 10 rounds of movement until death. Any round when he doesn’t move his chest doesn’t count. Every round where he moves causes increasing discomfort. –1 per round of movement." "Pound foe in the stomach. Foe seems uninjured but foe receives a –1 penalty next round from the pain. The penalty increases one every round until it hits –10, then it drops one a round every round after that." "Blow to foe’s spine causes a –2 penalty from the searing pain. If not magically healed, the foe will be able to predict rain." "Blow is so devastating that foe’s arms are only technically still attached to his body." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Final Redoubt Press) Critical Matters for 4th Edition!
Top