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<blockquote data-quote="JRYoung" data-source="post: 3968856" data-attributes="member: 45437"><p><strong>Rethlin AC21, 10 Hit Points</strong></p><p></p><p></p><p></p><p>OOC: Perfect, that is the way I see it as well. The main question had to do with the location of the grease and the location of the mooks. We are good to go. The mooks cut Rethlin off.</p><p></p><p>OOC: Rethlin's run takes him right up to the two mooks that just fired on him. To prevent further missle fire from these two he readies his action. If either moves he takes a 5ft step to follow and attacks, if either drops his crossbow he attacks. And of course if either shoots him from where they are he attacks. This way they cannot simply take 5ft steps back, reload, and keep shooting him. Also his 5ft step to pursue keeps him close enough so if they try to step back and shoot he can take an AOO, a slick way to get a second attack on an archer you have closed on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>OOC: Likewise this 5ft step will help keep a mook between Rethlin and Manticore, much needed for both cover (+4 to AC) and firing into melee (-4 penalty to the shooters attack roll).</p><p></p><p><span style="color: DarkOrange">"Come men of Breland, we can take them!!!"</span> Rethlin shouts back to the guardsmen as he threatens the mooks.</p><p><a href="http://invisiblecastle.com/roller/view/1449439/" target="_blank">Rethlin Diplomacy (1d20-1=12)</a> </p><p></p><p>OOC: Rethlin's attack roll on a mook posted in advance assuming they will do something to provoke at least one swing from his morning star:</p><p><a href="http://invisiblecastle.com/roller/view/1449446/" target="_blank">Rethlin attack and damage (bolstered by James' lingering song effect) (1d20+4=19, 1d8+4=9)</a> </p><p></p><p>OOC: 2 rounds remain on Resistance. 3 rounds remain on Protection from Evil. And the effects of James' song continues for 3 more rounds.</p></blockquote><p></p>
[QUOTE="JRYoung, post: 3968856, member: 45437"] [b]Rethlin AC21, 10 Hit Points[/b] OOC: Perfect, that is the way I see it as well. The main question had to do with the location of the grease and the location of the mooks. We are good to go. The mooks cut Rethlin off. OOC: Rethlin's run takes him right up to the two mooks that just fired on him. To prevent further missle fire from these two he readies his action. If either moves he takes a 5ft step to follow and attacks, if either drops his crossbow he attacks. And of course if either shoots him from where they are he attacks. This way they cannot simply take 5ft steps back, reload, and keep shooting him. Also his 5ft step to pursue keeps him close enough so if they try to step back and shoot he can take an AOO, a slick way to get a second attack on an archer you have closed on ;) OOC: Likewise this 5ft step will help keep a mook between Rethlin and Manticore, much needed for both cover (+4 to AC) and firing into melee (-4 penalty to the shooters attack roll). [COLOR=DarkOrange]"Come men of Breland, we can take them!!!"[/COLOR] Rethlin shouts back to the guardsmen as he threatens the mooks. [url=http://invisiblecastle.com/roller/view/1449439/]Rethlin Diplomacy (1d20-1=12)[/url] OOC: Rethlin's attack roll on a mook posted in advance assuming they will do something to provoke at least one swing from his morning star: [url=http://invisiblecastle.com/roller/view/1449446/]Rethlin attack and damage (bolstered by James' lingering song effect) (1d20+4=19, 1d8+4=9)[/url] OOC: 2 rounds remain on Resistance. 3 rounds remain on Protection from Evil. And the effects of James' song continues for 3 more rounds. [/QUOTE]
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