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Finalized Hybrid Rules - What's new?
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<blockquote data-quote="tiornys" data-source="post: 5066747" data-attributes="member: 17633"><p>Paladin's hybrid Divine Challenge is poor, but their Divine Sanction is unaffected. You can make some very effective defender|defender hybrids. For example, a Fighter|Paladin can use their minor action to set a DC on an adjacent enemy they don't attack, smack another enemy with Ardent Strike, and be able to effectively enforce both marks since they can use Combat Challenge on the DC'ed enemy and let the Sanction do its work normally. Heck, if the DC'ed enemy obeys the mark, he can even double punish the Sanctioned one if necessary.</p><p></p><p>Basically, this build can have all the advantages of the Paladin's Divine Sanction enforcement plus the Fighter's Combat Challenge enforcement. They get to multi-mark much easier than a non-Tempest fighter (and being non-Tempest can have superior armor), and they get to have much stronger mark enforcement than a Paladin vs. a single tough enemy. They'll have to choose between Weapon Talent and Combat Superiority and spend a feat to pick it up, but they don't even need to spend that feat to be very effective as a defender.</p><p></p><p>I'd defend the Leader|Leader builds (although there's less synergy there than with Defenders), but I'm out of time.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 5066747, member: 17633"] Paladin's hybrid Divine Challenge is poor, but their Divine Sanction is unaffected. You can make some very effective defender|defender hybrids. For example, a Fighter|Paladin can use their minor action to set a DC on an adjacent enemy they don't attack, smack another enemy with Ardent Strike, and be able to effectively enforce both marks since they can use Combat Challenge on the DC'ed enemy and let the Sanction do its work normally. Heck, if the DC'ed enemy obeys the mark, he can even double punish the Sanctioned one if necessary. Basically, this build can have all the advantages of the Paladin's Divine Sanction enforcement plus the Fighter's Combat Challenge enforcement. They get to multi-mark much easier than a non-Tempest fighter (and being non-Tempest can have superior armor), and they get to have much stronger mark enforcement than a Paladin vs. a single tough enemy. They'll have to choose between Weapon Talent and Combat Superiority and spend a feat to pick it up, but they don't even need to spend that feat to be very effective as a defender. I'd defend the Leader|Leader builds (although there's less synergy there than with Defenders), but I'm out of time. t~ [/QUOTE]
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