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Finalized Hybrid Rules - What's new?
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<blockquote data-quote="Marshall" data-source="post: 5067749" data-attributes="member: 765"><p>There are always going to be cheesy builds even for the most underpowered of options.</p><p>There still isnt a build that doesnt involve a striker(and the more I see its even more specifically TS or Sorcerer) that cant be done BETTER with a non-hybrid.</p><p></p><p>Combining leader role classes is a joke. You get to heal two different ways, which just means that its overly feat intensive to improve your healing AND you miss out on the 3/enc bump at 16. </p><p>Leaders are also the MOST penalized Hybrids when it comes to losing class features. Its almost scary how decimated the leaders are by hybridizing. The funny part is, the later the Hybrid is in the alphabet the less its punished by being Hybrid. Artificer get jack squat(If you go by RAW he gets one heal a <u><strong>DAY</strong></u>); Bard gets +1 to all untrained skills(at least he gets one heal per enc); Cleric gets his one good heal and keeps the stat bonus, Shaman gets almost everything, losing only a weak spirit power; Warlord keeps it all reducing only the action point benefit.</p><p></p><p>Defender classes are the least effected by Hybridization since the primary role feature, marking, is present in all base builds altho gutted soeven stacking D/D comes up weak sauce. </p><p>Divine Sanction is a straw dog. Any MC paladin can do the same thing AND he'll have a full class to back him up.</p><p></p><p>Controller/Controller? WHY?!? Druid is dead. Comes up right behind Artificer in the "I got screwed" race. They were never much of a controller anyway more of a Hybrid Controller/Striker in one class, and just as bad off for it.</p><p>Wizards? Why Hybrid Wizard when a Lvl 4 hand slot item gives you just as much? </p><p>Invoker? The only ability these guys have is CD and its one they dont get. They dont lose much for Hybrid, They dont give or gain anything either.</p><p></p><p>Strikers....Ranger gives Twin Strike. Always a good option. </p><p>Sorcerors have all kinds of powers that do all types of damage with an always on damage boost. Cool, you can take advantage of all the vulnerability cheese options. You still gained NOTHING from being hybrid.</p><p>Rogue? Stay single class. There isnt anything out there worth losing half your powers.</p><p>Avenger? Your shtick is "roll two dice." Half the time you cant use it if you Hybrid. Weak Sauce.</p><p>Warlock? Painfully weak defenses or actually get something out of your only power(curse)? Choose wisely. (ie dont hybrid)</p></blockquote><p></p>
[QUOTE="Marshall, post: 5067749, member: 765"] There are always going to be cheesy builds even for the most underpowered of options. There still isnt a build that doesnt involve a striker(and the more I see its even more specifically TS or Sorcerer) that cant be done BETTER with a non-hybrid. Combining leader role classes is a joke. You get to heal two different ways, which just means that its overly feat intensive to improve your healing AND you miss out on the 3/enc bump at 16. Leaders are also the MOST penalized Hybrids when it comes to losing class features. Its almost scary how decimated the leaders are by hybridizing. The funny part is, the later the Hybrid is in the alphabet the less its punished by being Hybrid. Artificer get jack squat(If you go by RAW he gets one heal a [u][b]DAY[/b][/u]); Bard gets +1 to all untrained skills(at least he gets one heal per enc); Cleric gets his one good heal and keeps the stat bonus, Shaman gets almost everything, losing only a weak spirit power; Warlord keeps it all reducing only the action point benefit. Defender classes are the least effected by Hybridization since the primary role feature, marking, is present in all base builds altho gutted soeven stacking D/D comes up weak sauce. Divine Sanction is a straw dog. Any MC paladin can do the same thing AND he'll have a full class to back him up. Controller/Controller? WHY?!? Druid is dead. Comes up right behind Artificer in the "I got screwed" race. They were never much of a controller anyway more of a Hybrid Controller/Striker in one class, and just as bad off for it. Wizards? Why Hybrid Wizard when a Lvl 4 hand slot item gives you just as much? Invoker? The only ability these guys have is CD and its one they dont get. They dont lose much for Hybrid, They dont give or gain anything either. Strikers....Ranger gives Twin Strike. Always a good option. Sorcerors have all kinds of powers that do all types of damage with an always on damage boost. Cool, you can take advantage of all the vulnerability cheese options. You still gained NOTHING from being hybrid. Rogue? Stay single class. There isnt anything out there worth losing half your powers. Avenger? Your shtick is "roll two dice." Half the time you cant use it if you Hybrid. Weak Sauce. Warlock? Painfully weak defenses or actually get something out of your only power(curse)? Choose wisely. (ie dont hybrid) [/QUOTE]
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