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Finalized Hybrid Rules - What's new?
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<blockquote data-quote="Stuntman" data-source="post: 5072360" data-attributes="member: 84817"><p>I think that single classed characters need to have something that hybrids do not. If you give hybrids the ability to be as good as a single classed charcter plus the ability to function as a second class, there would be no point in being a single classed character.</p><p> </p><p></p><p>I agree that specialisation is generally better than versatility. There are situations where versatility is an advantage. Sometimes, there are situations where a character would be better off if he can function as another role. A hybrid is much better at being able to switch functions and perform adequately than a single classed character. I have seen this with the hybrid character in my group. Although these situations are less common, I think there is some value in versatility. The versatility provided by hybrids generally does not render a character unable to perform at an adequate level.</p><p> </p><p></p><p> </p><p>I find that the ability to mix or combine two classes has a cool factor that I like. I like multiclassed characters in other editions of D&D for this reason. With 4E, I feel that the hybrid (and multiclassing) rules allow me to have such a character without being a liability to my party. I'm sure I can build a single classed character that performs better than most hybrids or multiclassed characters, but I do not feel that ultimate performance is the only goal when it comes to making and playing a character.</p><p> </p><p>I feel in D&D, it is not solely about making the best team mechanically. It is also about making characters and parties with interesting backgrounds and storylines. Some of these interesting characters have diversity rather than specialisations. It is not solely about finding synergy with powers, features and feats of different classes or even within the same class.</p></blockquote><p></p>
[QUOTE="Stuntman, post: 5072360, member: 84817"] I think that single classed characters need to have something that hybrids do not. If you give hybrids the ability to be as good as a single classed charcter plus the ability to function as a second class, there would be no point in being a single classed character. I agree that specialisation is generally better than versatility. There are situations where versatility is an advantage. Sometimes, there are situations where a character would be better off if he can function as another role. A hybrid is much better at being able to switch functions and perform adequately than a single classed character. I have seen this with the hybrid character in my group. Although these situations are less common, I think there is some value in versatility. The versatility provided by hybrids generally does not render a character unable to perform at an adequate level. I find that the ability to mix or combine two classes has a cool factor that I like. I like multiclassed characters in other editions of D&D for this reason. With 4E, I feel that the hybrid (and multiclassing) rules allow me to have such a character without being a liability to my party. I'm sure I can build a single classed character that performs better than most hybrids or multiclassed characters, but I do not feel that ultimate performance is the only goal when it comes to making and playing a character. I feel in D&D, it is not solely about making the best team mechanically. It is also about making characters and parties with interesting backgrounds and storylines. Some of these interesting characters have diversity rather than specialisations. It is not solely about finding synergy with powers, features and feats of different classes or even within the same class. [/QUOTE]
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