Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FINALLY! A fix for charisma!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mirivor" data-source="post: 2748056" data-attributes="member: 7478"><p>A friend of mine sent me his handout for a homebrew world recently and it got me to thinking.</p><p></p><p>I don't know about you, but I think that charisma is the bastardized child of the stats. Poor thing is always on the receiving end of the lowest score to be had unless:</p><p></p><p>A: The character needs charisma to function</p><p>or</p><p>B: The player is the type who doesn't envision heroes with no personality (like me). </p><p></p><p>So, here is the fix:</p><p></p><p>The number of permanent magical items that a character can have functioning at any one time is equal to half of his charisma score rounded down, to the limit of item slots. There are several ways to handle exceeding the limit:</p><p></p><p>1) Priority of items is based on most recent placement. If a character puts on a ring that exceeds his limit, then the first item put on ceases to function and so forth.</p><p></p><p>2) Exceeding the limit causes a temporary "disjoining" effect which shuts down all magical items on the character until the limit is met. All temporary effects are automatically dispelled, if able. This method has drawbacks... clever players will use this to their advantage and could conceivably give themselves immunity to most magical effects by keeping a spare magical item on them.</p><p></p><p>3) Exceeding the limit causes the permanent items to cease functioning, end of story.</p><p></p><p>It is simple and elegant and ensures that everyone would think twice before slapping that 6 or 8 into charisma. I recently incorporated this rule into my own campaign world. The biggest obstacles are defining permanent items and an explanation as to why your charisma does this. For me, permanent items are defined as constant (I used Arcana Unearthed creation rules as a basis for my world). But I don't think that any DM would have trouble defining such. Armor and swords count when donned/drawn, bracers, rings, etc. The second problem is a little deeper and less mechanical. In my world, magic is accessible only through force of personality (AKA charisma); prepatory casters do not exist. Since personality (and therefore charisma) allows one to control the essence of magic, it stands to reason that it would allow one to control, to some extent, the essence or aura of magical items. You could say the same for prepatory casters, deciding that their knowledge of the arcane/divine allows them to control those auras.</p><p></p><p>I am certain that some or many of you will object to this and that is Ok as long as they are reasonable and constructive. I am also looking for refinements or ideas to possibly add in to this little system.</p><p></p><p>Later!</p><p></p><p></p><p></p><p>PS: props to Mike for coming up with the basis... he uses the charisma modifier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> instead of half the charisma score!!!</p></blockquote><p></p>
[QUOTE="mirivor, post: 2748056, member: 7478"] A friend of mine sent me his handout for a homebrew world recently and it got me to thinking. I don't know about you, but I think that charisma is the bastardized child of the stats. Poor thing is always on the receiving end of the lowest score to be had unless: A: The character needs charisma to function or B: The player is the type who doesn't envision heroes with no personality (like me). So, here is the fix: The number of permanent magical items that a character can have functioning at any one time is equal to half of his charisma score rounded down, to the limit of item slots. There are several ways to handle exceeding the limit: 1) Priority of items is based on most recent placement. If a character puts on a ring that exceeds his limit, then the first item put on ceases to function and so forth. 2) Exceeding the limit causes a temporary "disjoining" effect which shuts down all magical items on the character until the limit is met. All temporary effects are automatically dispelled, if able. This method has drawbacks... clever players will use this to their advantage and could conceivably give themselves immunity to most magical effects by keeping a spare magical item on them. 3) Exceeding the limit causes the permanent items to cease functioning, end of story. It is simple and elegant and ensures that everyone would think twice before slapping that 6 or 8 into charisma. I recently incorporated this rule into my own campaign world. The biggest obstacles are defining permanent items and an explanation as to why your charisma does this. For me, permanent items are defined as constant (I used Arcana Unearthed creation rules as a basis for my world). But I don't think that any DM would have trouble defining such. Armor and swords count when donned/drawn, bracers, rings, etc. The second problem is a little deeper and less mechanical. In my world, magic is accessible only through force of personality (AKA charisma); prepatory casters do not exist. Since personality (and therefore charisma) allows one to control the essence of magic, it stands to reason that it would allow one to control, to some extent, the essence or aura of magical items. You could say the same for prepatory casters, deciding that their knowledge of the arcane/divine allows them to control those auras. I am certain that some or many of you will object to this and that is Ok as long as they are reasonable and constructive. I am also looking for refinements or ideas to possibly add in to this little system. Later! PS: props to Mike for coming up with the basis... he uses the charisma modifier :eek: instead of half the charisma score!!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FINALLY! A fix for charisma!
Top