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*Pathfinder & Starfinder
FINALLY! A fix for charisma!
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<blockquote data-quote="mirivor" data-source="post: 2748423" data-attributes="member: 7478"><p>Jack Simth: Yeah, charisma is important for some base classes. That is all right, though. I mean, who better to wield more items than most? The sorcerer needs a boost anyway, so this could be it. Your idea of attacking charisma is good, but like all things it would get to be really old hat if every party ran into Ego Whip-wielding Psions every other encounter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> This idea gives a good effort at fixing the undeniably large imbalance between charisma and any other stat.</p><p></p><p>Victim: You make good points, but I will address each.</p><p></p><p>*Please preface these statements with "In Mirivor's campaign world"... saves time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Boosting stats: I should have posted in my original post that the stat booster items are gone. They do not exist. However, If they did exist, then I as a DM might consider capping them. Perhaps only sheer natural talent (I.E. enhancement bonuses don't help) allows one to partially control the item auras. This is definitely not a perfect fix, only a bit of thought on my part.</p><p></p><p>Overpenalization: Characters with a 14 charisma are certainly not dumping, unless they are in an unusual campaign. However, I don't see such characters as being punished at all. They will get to wield 7 items at once, whereas the local fighter type with an 8 (a common occurence in my experiece) only gets 4. Discounting his weapon and armor, that only leaves 2!! slots. In a campaign that uses 28 point-buy, a 14 will be one of the character's prime stats, I think. Even if someone manages an 18, that is still only 9 items, which is 4 short of the core rules maximum. I don't think that it is proper to exemplify the sorcerer and his need for charisma because the fighter exemplifies strength and prolly benefits the most from it, the wizard; intelligence, etc. </p><p></p><p>PS: The breaking point I believe is 26... 13 slots, right? I am not sure... </p><p></p><p>: Indeed. This is, to me, one of the worst parts of the game system. Don't get me wrong, I understand the warrior's need for a high strength and the wizard's need for a high intelligence, but the d20 system allows for too much of that min/max. I think that all of the stats should be created fairly equally, with benefits (though, not necessarily completely equal) going to ANY character that boosts the stat regardless of class. Sure, most warriors will want a point or two of strength, but they may also want some wisdom to help with skills and will saves, or some dex for intiative and armor class, etc. This system here puts charisma where it belongs: with the big boys on the block. Now it is at least the equal of the others. </p><p></p><p>Differenciation: This is a valid point, but players can come to grips with not being able to carry so many items. It is only natural that casters who use charisma will be able to wield a few more items than most because of their naturally higher charisma. But perhaps a charming rogue now has a little benefit to placing a higher stat in charisma instead of something else. Surely a little sacrifice in character differences can be made to see characters that reflect actual personality instead of joe-schmoe with another 8 or 10 charisma. After all, how many heroes are in novels with low charisma? To me, this is a good balance for the poorest statistic of all... I have yet to find a better one.</p></blockquote><p></p>
[QUOTE="mirivor, post: 2748423, member: 7478"] Jack Simth: Yeah, charisma is important for some base classes. That is all right, though. I mean, who better to wield more items than most? The sorcerer needs a boost anyway, so this could be it. Your idea of attacking charisma is good, but like all things it would get to be really old hat if every party ran into Ego Whip-wielding Psions every other encounter :D This idea gives a good effort at fixing the undeniably large imbalance between charisma and any other stat. Victim: You make good points, but I will address each. *Please preface these statements with "In Mirivor's campaign world"... saves time ;) Boosting stats: I should have posted in my original post that the stat booster items are gone. They do not exist. However, If they did exist, then I as a DM might consider capping them. Perhaps only sheer natural talent (I.E. enhancement bonuses don't help) allows one to partially control the item auras. This is definitely not a perfect fix, only a bit of thought on my part. Overpenalization: Characters with a 14 charisma are certainly not dumping, unless they are in an unusual campaign. However, I don't see such characters as being punished at all. They will get to wield 7 items at once, whereas the local fighter type with an 8 (a common occurence in my experiece) only gets 4. Discounting his weapon and armor, that only leaves 2!! slots. In a campaign that uses 28 point-buy, a 14 will be one of the character's prime stats, I think. Even if someone manages an 18, that is still only 9 items, which is 4 short of the core rules maximum. I don't think that it is proper to exemplify the sorcerer and his need for charisma because the fighter exemplifies strength and prolly benefits the most from it, the wizard; intelligence, etc. PS: The breaking point I believe is 26... 13 slots, right? I am not sure... : Indeed. This is, to me, one of the worst parts of the game system. Don't get me wrong, I understand the warrior's need for a high strength and the wizard's need for a high intelligence, but the d20 system allows for too much of that min/max. I think that all of the stats should be created fairly equally, with benefits (though, not necessarily completely equal) going to ANY character that boosts the stat regardless of class. Sure, most warriors will want a point or two of strength, but they may also want some wisdom to help with skills and will saves, or some dex for intiative and armor class, etc. This system here puts charisma where it belongs: with the big boys on the block. Now it is at least the equal of the others. Differenciation: This is a valid point, but players can come to grips with not being able to carry so many items. It is only natural that casters who use charisma will be able to wield a few more items than most because of their naturally higher charisma. But perhaps a charming rogue now has a little benefit to placing a higher stat in charisma instead of something else. Surely a little sacrifice in character differences can be made to see characters that reflect actual personality instead of joe-schmoe with another 8 or 10 charisma. After all, how many heroes are in novels with low charisma? To me, this is a good balance for the poorest statistic of all... I have yet to find a better one. [/QUOTE]
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FINALLY! A fix for charisma!
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