Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FINALLY! A fix for charisma!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kisanji Arael" data-source="post: 2759332" data-attributes="member: 20056"><p>Actually, NyteWolf, the problem that some of us are seeing is that Charisma doesn't benefit other classes, and is a dump stat for everyone except for a few classes. Charisma is the only stat that has no natural reward (Str=damage, Int=skill points) But I'll address this on a point by point basis. First, I feel that this gives the Bard a slight edge (they need it), and possibly a minor one to Paladin. And of course the sorcerer.</p><p></p><p></p><p>No, this is a relatively low-magic game. I also don't remember him saying that it was point-buy, but I guess that isn't really the point. I still say that it doesn't do that. Fighters in general, will not give up a high strength stat to put it into charisma just because they <em> might</em> get more items. Also, limiting a character to five magic items isn't really.... that restrictive. If we started at zero items, yes it would be. But we still put five slots so that any character can pick the five most powerful things in their arsenal. Even if a sorcerer should manage to have a 19 Cha, he still only gains a bonus of three items slots.</p><p></p><p></p><p>I disagree on Constition, but more or less true.</p><p></p><p></p><p>That's a bit of a straw man fallacy, isn't it? The fighter isn't going to make himself weaker physically, the mage isn't going to take power from his mind. I would assume that it would go the other way. And maybe the Wizard shouldn't be pumping Str and Con. But still.... </p><p></p><p>The fighter can have<strong> any </strong>five magic items running at once. In a low magic world, this isn't that restrictive. Because there is the minimum of five magic items (he isn't punished for having below Cha 10) he is simply slightly restricted. And as for toys.... he isn't limited on potions or any activation use items, which are what I would consider toys. He is limited on min/maxing for ridiculous bonuses on stats.</p><p></p><p>As for your claim on the Wizard.... I totally disagree. The Sorcerer has always needed a decent Int score to have any skill points. Not that great, but not his lowest stat. What this House Rule does is force the Wizard to remember that he does, in fact, have six ability scores. Again, I don't think it's going to affect their primary spellcasting stat.</p><p></p><p></p><p></p><p>Well, this is a house rule. You don't have to use it. But this seems a straight forward, relatively unrestrictve house rule that will give bards, paladins, and sorcerers a slight boost. But in the long run, it helps to eliminate the "dump stat flaw" of d20. It may not be perfect, but it's a nice beginning according to a lot of people here.</p><p></p><p>And please try to be less hostile in the future. I know you haven't posted much, and I know I've done it once too, but we try to keep things emotionally neutral when we debate around here.</p><p></p><p>Cum nefas et candore,</p><p>Kisanji Arael, Demon of the Blade</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 2759332, member: 20056"] Actually, NyteWolf, the problem that some of us are seeing is that Charisma doesn't benefit other classes, and is a dump stat for everyone except for a few classes. Charisma is the only stat that has no natural reward (Str=damage, Int=skill points) But I'll address this on a point by point basis. First, I feel that this gives the Bard a slight edge (they need it), and possibly a minor one to Paladin. And of course the sorcerer. No, this is a relatively low-magic game. I also don't remember him saying that it was point-buy, but I guess that isn't really the point. I still say that it doesn't do that. Fighters in general, will not give up a high strength stat to put it into charisma just because they [I] might[/I] get more items. Also, limiting a character to five magic items isn't really.... that restrictive. If we started at zero items, yes it would be. But we still put five slots so that any character can pick the five most powerful things in their arsenal. Even if a sorcerer should manage to have a 19 Cha, he still only gains a bonus of three items slots. I disagree on Constition, but more or less true. That's a bit of a straw man fallacy, isn't it? The fighter isn't going to make himself weaker physically, the mage isn't going to take power from his mind. I would assume that it would go the other way. And maybe the Wizard shouldn't be pumping Str and Con. But still.... The fighter can have[B] any [/B]five magic items running at once. In a low magic world, this isn't that restrictive. Because there is the minimum of five magic items (he isn't punished for having below Cha 10) he is simply slightly restricted. And as for toys.... he isn't limited on potions or any activation use items, which are what I would consider toys. He is limited on min/maxing for ridiculous bonuses on stats. As for your claim on the Wizard.... I totally disagree. The Sorcerer has always needed a decent Int score to have any skill points. Not that great, but not his lowest stat. What this House Rule does is force the Wizard to remember that he does, in fact, have six ability scores. Again, I don't think it's going to affect their primary spellcasting stat. Well, this is a house rule. You don't have to use it. But this seems a straight forward, relatively unrestrictve house rule that will give bards, paladins, and sorcerers a slight boost. But in the long run, it helps to eliminate the "dump stat flaw" of d20. It may not be perfect, but it's a nice beginning according to a lot of people here. And please try to be less hostile in the future. I know you haven't posted much, and I know I've done it once too, but we try to keep things emotionally neutral when we debate around here. Cum nefas et candore, Kisanji Arael, Demon of the Blade [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FINALLY! A fix for charisma!
Top