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Finally: DMing 4E
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4487217" data-attributes="member: 13804"><p>Cool, thanks for the report!</p><p></p><p>I just DMed my first game of 4e on Saturday as well, all-in-all a positive experience. I only had three players: two Strikers (Ranger, Warlock) and a Defender (Paladin). So not only was a working from a smaller group, but we didn't have a true Leader to provide as much healing support as I would've liked.</p><p></p><p>- so far the paladin stands in well for a Leader. </p><p></p><p>- the two combats we ran were pretty straight encounters. The first consisted of two goblin warriors, and four goblin minions. The secound consisted of two guard drakes, a goblin hexer, and six minions. My players dealt with each handily, and I never felt like I seriously threatened them. Not only did they play well, but I did not know my monsters capabilities as well as I thought. Had I not made a major tactical mistake with the Hexer, things would've gone very differently that second battle.</p><p></p><p>- the Warlock was probably the damage star of the show, rolling well and using his Daily (Flames of Phlegethos) to excellent effect.</p><p></p><p>- We had a new player to the game, someone who'd never played any edition of DnD before. I was pleased with her ability to pick up the rules. I just have to get her to read the PHB in some of her off time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- the Skill Challenge didn't work the way I expected. I used the errata DCs, and set it as Easy, with DCs of 5. Using their best skills, there were no failures. Which was ok because I just wanted to see how a Skill Challenge would go. I improved it which was fine, but it could've been done as any kind of roleplaying encounter. Next time I'll spend more prep time on the SC to make it more meaningful.</p><p></p><p>So next time: fewer minions, more standard monsters, and a better understanding of what the more complex enemies (particularly controllers) can do.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4487217, member: 13804"] Cool, thanks for the report! I just DMed my first game of 4e on Saturday as well, all-in-all a positive experience. I only had three players: two Strikers (Ranger, Warlock) and a Defender (Paladin). So not only was a working from a smaller group, but we didn't have a true Leader to provide as much healing support as I would've liked. - so far the paladin stands in well for a Leader. - the two combats we ran were pretty straight encounters. The first consisted of two goblin warriors, and four goblin minions. The secound consisted of two guard drakes, a goblin hexer, and six minions. My players dealt with each handily, and I never felt like I seriously threatened them. Not only did they play well, but I did not know my monsters capabilities as well as I thought. Had I not made a major tactical mistake with the Hexer, things would've gone very differently that second battle. - the Warlock was probably the damage star of the show, rolling well and using his Daily (Flames of Phlegethos) to excellent effect. - We had a new player to the game, someone who'd never played any edition of DnD before. I was pleased with her ability to pick up the rules. I just have to get her to read the PHB in some of her off time. :) - the Skill Challenge didn't work the way I expected. I used the errata DCs, and set it as Easy, with DCs of 5. Using their best skills, there were no failures. Which was ok because I just wanted to see how a Skill Challenge would go. I improved it which was fine, but it could've been done as any kind of roleplaying encounter. Next time I'll spend more prep time on the SC to make it more meaningful. So next time: fewer minions, more standard monsters, and a better understanding of what the more complex enemies (particularly controllers) can do. [/QUOTE]
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