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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4487243" data-attributes="member: 710"><p>Interesting reports - thanks for sharing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>You shouldn't use only easy DCs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think the general approach is:</p><p>- Easy DCs gain no success/failure, but a +2 bonus on the next chec</p><p>- Moderate DC and Hard DC gain success. My personal preference is to use moderate DC for stuff you can only try once per challenge, and Hard DCs for things that are repeatable. Maybe that's a little "unfair" compared to other examples, and time will tell if I continue using it this way. Basically, my approach makes it more likely that people will try different things, unless they have their skills really maxed out. If you stick to the High DCs, the other party members will try to help with Easy DC options (I am against using the aid another rules in skill challenges, for the record <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>[sblock=Homebrew Challenge for KotS - mild spoilers]</p><p>My home-brewed challenge was a challenge during the final Keep on the Shadowfell encounter. I decided that the party would literally trigger the ritual to open the rift - because Kalarel needed the blood of good-aligned people that weren't inhibited by fear (so typical sacrifices wouldn't work). But this gave the party (only consisting of 4 characters instead of the expected 5) a chance to disrupt the ritual. Using Hard Arcana and Religion checks, you could use the ritual against Kalarel, dealing damage to him. (Though if you failed, either you or the one that succeeded his Endurance check would take the damage). That worked pretty nicely to compensate for some of the difficulties of the encounter. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4487243, member: 710"] Interesting reports - thanks for sharing! ;) You shouldn't use only easy DCs! ;) I think the general approach is: - Easy DCs gain no success/failure, but a +2 bonus on the next chec - Moderate DC and Hard DC gain success. My personal preference is to use moderate DC for stuff you can only try once per challenge, and Hard DCs for things that are repeatable. Maybe that's a little "unfair" compared to other examples, and time will tell if I continue using it this way. Basically, my approach makes it more likely that people will try different things, unless they have their skills really maxed out. If you stick to the High DCs, the other party members will try to help with Easy DC options (I am against using the aid another rules in skill challenges, for the record ;) ) [sblock=Homebrew Challenge for KotS - mild spoilers] My home-brewed challenge was a challenge during the final Keep on the Shadowfell encounter. I decided that the party would literally trigger the ritual to open the rift - because Kalarel needed the blood of good-aligned people that weren't inhibited by fear (so typical sacrifices wouldn't work). But this gave the party (only consisting of 4 characters instead of the expected 5) a chance to disrupt the ritual. Using Hard Arcana and Religion checks, you could use the ritual against Kalarel, dealing damage to him. (Though if you failed, either you or the one that succeeded his Endurance check would take the damage). That worked pretty nicely to compensate for some of the difficulties of the encounter. [/sblock] [/QUOTE]
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