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Finally, in PHB2, WINGS!
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<blockquote data-quote="Khaalis" data-source="post: 4716399" data-attributes="member: 2167"><p>After looking at it again, I have to alter my tune.</p><p></p><p>On one hand, yes its written ok, for fitting within the system as it currently exists. However, on the other hand, I don't think this is the way it should be.</p><p></p><p></p><p></p><p>Aye! I wholeheartedly agree here. For the sake of "game balance" we have basically neutered everything that classic fantasy magic has been for decades. Can I say Invisibility too? Its why I complain so loudly in other threads about the ritual system. For 90% of the powers, if you stripped the "flavor text" off of the powers, they're all pretty much the same becoming rather homogeneous. </p><p></p><p>The game has basically boiled down to only combat mechanics. I personally would have preferred beefing up the 'suffering' melee classes and not nerfed the entire cornerstone of magic. /shrug JMHO.</p><p></p><p></p><p></p><p>But here's the KICKER! Its costing you an ENTIRE PARAGON PATH to get crappy flight. As far as I'm concerned, its horribly weak for the cost invested. In this case it should be a natural ability. Either you have wings and can fly or you can't. As I state below too, I'd rather see true flight with an altitude limit (which there currently isn't) and even applying the clumsy modifier, rather than as it is.</p><p></p><p></p><p></p><p>I understand the mechanics, but that doesn't make it any easier to swallow. Where is the logic involved that says I can fly for 8-10 hours of the day nonstop (overland flight), but if I start a fight I can't fly for more than 3 sec. at a time? It breaks logic, it breaks immersion. To me, its lazy design. Personally I would rather see just "flight" with an altitude limit and even the "clumsy" limiter applied to 'keep you in combat'.</p><p></p><p>Besides I see no logic in the argument about being kept in combat. If I'm an Archer Ranger, I'm still going to be firing into melee from the same range (usually 10-20 away) whether I'm on the ground or in the air. It should also be up to the DM to put obstacles in the game to counter the party's abilities. If you have an aerial combatant that rules combat without breaking a sweat, its the because the DM isn't doing their job. Again, JMHO.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4716399, member: 2167"] After looking at it again, I have to alter my tune. On one hand, yes its written ok, for fitting within the system as it currently exists. However, on the other hand, I don't think this is the way it should be. Aye! I wholeheartedly agree here. For the sake of "game balance" we have basically neutered everything that classic fantasy magic has been for decades. Can I say Invisibility too? Its why I complain so loudly in other threads about the ritual system. For 90% of the powers, if you stripped the "flavor text" off of the powers, they're all pretty much the same becoming rather homogeneous. The game has basically boiled down to only combat mechanics. I personally would have preferred beefing up the 'suffering' melee classes and not nerfed the entire cornerstone of magic. /shrug JMHO. But here's the KICKER! Its costing you an ENTIRE PARAGON PATH to get crappy flight. As far as I'm concerned, its horribly weak for the cost invested. In this case it should be a natural ability. Either you have wings and can fly or you can't. As I state below too, I'd rather see true flight with an altitude limit (which there currently isn't) and even applying the clumsy modifier, rather than as it is. I understand the mechanics, but that doesn't make it any easier to swallow. Where is the logic involved that says I can fly for 8-10 hours of the day nonstop (overland flight), but if I start a fight I can't fly for more than 3 sec. at a time? It breaks logic, it breaks immersion. To me, its lazy design. Personally I would rather see just "flight" with an altitude limit and even the "clumsy" limiter applied to 'keep you in combat'. Besides I see no logic in the argument about being kept in combat. If I'm an Archer Ranger, I'm still going to be firing into melee from the same range (usually 10-20 away) whether I'm on the ground or in the air. It should also be up to the DM to put obstacles in the game to counter the party's abilities. If you have an aerial combatant that rules combat without breaking a sweat, its the because the DM isn't doing their job. Again, JMHO. [/QUOTE]
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