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Finally Looked at the Pathfinder Rules...
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<blockquote data-quote="Remathilis" data-source="post: 5058602" data-attributes="member: 7635"><p>My story...</p><p></p><p>I was one of those people who saw glaring flaws in 3.5. So I heartily embraced 4th when it came out. We played it for around a year and realized we weren't having fun with it. I luckily didn't invest heavily (5 hardbacks + the DM screen) so the idea of backtracking into 3.5 wasn't a big deal. We played an old game for a while, then started up a brand-new 3.5 game right before PF came out. At the time, I had zero interest in Pathfinder; I thought they un-necessarily bumped PC power to 11. If overpowered PCs was my 3.5 gripe that lead me to 4e, powering them up MORE wasn't going to fix it...</p><p></p><p>Boy, was I wrong. </p><p></p><p>In the end, it was the little things that won me over. The skill system (class/cross-class) was simple, elegant and effective! Plenty of high-level fighter feats in the core book. Rogues actually able to buy the core thief skills with his eight initial skill points (no more rogues-as-smart-as-mages!). Turn Undead replaced with a much more utilitarian power. CMB/CMD removing the headache (mostly) from grapple. </p><p></p><p>Some of my gripes remain; magic is still king (though some egregious spells are toned down or fixed) summons are still a headache, monster stats require a lot of page (and book) flipping. Still, its a vast improvement for those who enjoy the feel of 3.5-style D&D but want some of the 4e "fixes" and ideas.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5058602, member: 7635"] My story... I was one of those people who saw glaring flaws in 3.5. So I heartily embraced 4th when it came out. We played it for around a year and realized we weren't having fun with it. I luckily didn't invest heavily (5 hardbacks + the DM screen) so the idea of backtracking into 3.5 wasn't a big deal. We played an old game for a while, then started up a brand-new 3.5 game right before PF came out. At the time, I had zero interest in Pathfinder; I thought they un-necessarily bumped PC power to 11. If overpowered PCs was my 3.5 gripe that lead me to 4e, powering them up MORE wasn't going to fix it... Boy, was I wrong. In the end, it was the little things that won me over. The skill system (class/cross-class) was simple, elegant and effective! Plenty of high-level fighter feats in the core book. Rogues actually able to buy the core thief skills with his eight initial skill points (no more rogues-as-smart-as-mages!). Turn Undead replaced with a much more utilitarian power. CMB/CMD removing the headache (mostly) from grapple. Some of my gripes remain; magic is still king (though some egregious spells are toned down or fixed) summons are still a headache, monster stats require a lot of page (and book) flipping. Still, its a vast improvement for those who enjoy the feel of 3.5-style D&D but want some of the 4e "fixes" and ideas. [/QUOTE]
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