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Finally Looked at the Pathfinder Rules...
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<blockquote data-quote="Nai_Calus" data-source="post: 5059283" data-attributes="member: 79670"><p>I started with 3.5 and initially hated 4E, largely for fluff reasons, when it came out, but growing dissatisfaction with 3.5 drove me to 4E. I've gotten used to the fluff and find the system itself far far more enjoyable. I have to actively try to make a non-viable character, as opposed to 3.5 where I had to actively try to make one that was viable, especially since I hated playing casters due to the resource management and the pain of trying to keep track of what spells I'd prepared that day. I've actually reached a point at which I refuse to play 3.5 at all anymore.</p><p></p><p>So I looked at Pathfinder when it came out to see if it had fixed the things I hated, and... No, not at all. The numbers I ran for the combat maneuver stuff mostly came out worse than the same thing in 3.5, the character I converted managed to be worse, Fighter is still garbage next to Wizard, and all those great-concept-but-too-weak-compared-to-core splatbook classes are basically unusable now as they've fallen too far behind. Swashbuckler was already iffy. You couldn't use it anymore unless you wanted to suck horribly or basically re-make the class. Bardic music is in rounds per day now, which is a straight-up nerf considering every single Bard I've played or seen played in 3.5. And from what I've seen, it hasn't fixed at all the major, major problem I had with 3.5, which was that it was utterly miserable to DM.</p><p></p><p>So for me Pathfinder actually made things worse. I'll stick to 4E, which does everything I want it to do and even handles RPing the characters I want to play better because I no longer have to worry about, say, how the hell I'm going to afford to take ranks in Perform: Singing on a Cleric.</p><p></p><p>(And I don't feel that Pathfinder's skill system changes went far enough. When I ran 3.5 my skills houserules were even more streamlined.)</p></blockquote><p></p>
[QUOTE="Nai_Calus, post: 5059283, member: 79670"] I started with 3.5 and initially hated 4E, largely for fluff reasons, when it came out, but growing dissatisfaction with 3.5 drove me to 4E. I've gotten used to the fluff and find the system itself far far more enjoyable. I have to actively try to make a non-viable character, as opposed to 3.5 where I had to actively try to make one that was viable, especially since I hated playing casters due to the resource management and the pain of trying to keep track of what spells I'd prepared that day. I've actually reached a point at which I refuse to play 3.5 at all anymore. So I looked at Pathfinder when it came out to see if it had fixed the things I hated, and... No, not at all. The numbers I ran for the combat maneuver stuff mostly came out worse than the same thing in 3.5, the character I converted managed to be worse, Fighter is still garbage next to Wizard, and all those great-concept-but-too-weak-compared-to-core splatbook classes are basically unusable now as they've fallen too far behind. Swashbuckler was already iffy. You couldn't use it anymore unless you wanted to suck horribly or basically re-make the class. Bardic music is in rounds per day now, which is a straight-up nerf considering every single Bard I've played or seen played in 3.5. And from what I've seen, it hasn't fixed at all the major, major problem I had with 3.5, which was that it was utterly miserable to DM. So for me Pathfinder actually made things worse. I'll stick to 4E, which does everything I want it to do and even handles RPing the characters I want to play better because I no longer have to worry about, say, how the hell I'm going to afford to take ranks in Perform: Singing on a Cleric. (And I don't feel that Pathfinder's skill system changes went far enough. When I ran 3.5 my skills houserules were even more streamlined.) [/QUOTE]
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