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Finally Looked at the Pathfinder Rules...
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<blockquote data-quote="rgard" data-source="post: 5059705" data-attributes="member: 4157"><p>As a DM, that's the route I'm taking. In addition, if you find that the Beguiler PF or Warmage PF character is lacking you can always modify the class as you go along. Nothing is written in stone.</p><p> </p><p>Side note: Personally (having played D&D from OD&D through 3.x) I never had a problem with what to do with my Magic User (levels 1 to 4) once the spells ran out. At low levels the character would draw his dagger and melee. Did throw some darts too, but that was too wimpy. I did manage to get one straight MU and one straight Illusionist to name level playing that way. Lost a few MUs that way, but I stayed engaged in the game. </p><p></p><p>A 3.x wizard getting the crossbow proficiency was a paradigm breaker for me!</p><p></p><p>Thanks,</p><p>Rich</p></blockquote><p></p>
[QUOTE="rgard, post: 5059705, member: 4157"] As a DM, that's the route I'm taking. In addition, if you find that the Beguiler PF or Warmage PF character is lacking you can always modify the class as you go along. Nothing is written in stone. Side note: Personally (having played D&D from OD&D through 3.x) I never had a problem with what to do with my Magic User (levels 1 to 4) once the spells ran out. At low levels the character would draw his dagger and melee. Did throw some darts too, but that was too wimpy. I did manage to get one straight MU and one straight Illusionist to name level playing that way. Lost a few MUs that way, but I stayed engaged in the game. A 3.x wizard getting the crossbow proficiency was a paradigm breaker for me! Thanks, Rich [/QUOTE]
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Finally Looked at the Pathfinder Rules...
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