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Finally Looked at the Pathfinder Rules...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5063650" data-attributes="member: 5143"><p>You only dictate so far. You don't control the hitpoints of the PCs nor their spell lists directly. You can force people to keep going long past the point where they would have liked to stop with role playing or pure DM fiat, sure.</p><p></p><p>But if I run another moderately difficult battle when the PCs are out of healing spells, it's likely to end in a TPK. When the pace of the game is dictated such that the PCs are put into a situation where they either continue because the DM is forcing them to knowing that they can't survive another combat or they stop regardless of what the DM wants, you almost always end up with an argument.</p><p></p><p>And due to the swinginess of 3.5/Pathfinder combat, you can't accurately predict if that EL 12 encounter is going to do no damage to anyone in the group or if it is going to use up half their spells. Or both.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5063650, member: 5143"] You only dictate so far. You don't control the hitpoints of the PCs nor their spell lists directly. You can force people to keep going long past the point where they would have liked to stop with role playing or pure DM fiat, sure. But if I run another moderately difficult battle when the PCs are out of healing spells, it's likely to end in a TPK. When the pace of the game is dictated such that the PCs are put into a situation where they either continue because the DM is forcing them to knowing that they can't survive another combat or they stop regardless of what the DM wants, you almost always end up with an argument. And due to the swinginess of 3.5/Pathfinder combat, you can't accurately predict if that EL 12 encounter is going to do no damage to anyone in the group or if it is going to use up half their spells. Or both. [/QUOTE]
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Finally Looked at the Pathfinder Rules...
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