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Finally Looked at the Pathfinder Rules...
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<blockquote data-quote="Celtavian" data-source="post: 5064214" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I played 4E for about 5 or 6 months. Got up to level 11 and went nuts. I'm more of a storyteller than a gamer. I like game systems that better lend themselves to a strong narrative. I found 4E was a very poor game system for storytelling. My primary gripe was the way the parties worked. A 4E game plays more like an MMORPG in terms of roles. You have the defender drawing aggro, a healer keeping people up, and everyone else dishing damage and applying negative modifiers. Not real interesting material to write about nor is it easy to explain within a narrative and make it interesting fight after fight.</p><p></p><p>And encounter powers are the devil for storytelling.</p><p></p><p>To sum it up, 4E was too repetitious for the type of storytelling I like to do. It's resource system encouraged repetition. And worst of all it encouraged repetition without need or sense with encounter powers.</p><p></p><p><em>Pathfinder</em> is 3.5 with some improvements. The base classes are more powerful and interesting. They stand equal to Prcs. The combat maneuver system is substantially better as is the magical crafting system.</p><p></p><p>As a storyteller <em>Pathfinder</em> lends itself better to the way I like to tell stories due to its resource system. Its easier to work in power ramp ups based on daily resources useable multiple times when you feel the need than to work in encounter powers that are encouraged to be used every encounter regardless of need. </p><p></p><p>I like all the various combat options in <em>Pathfinder</em>. It gives more options to the players and makes combats more versatile and interesting than using an at will every round. </p><p></p><p>Recently the DM I was playing with had a drow priestess with a whip disarm the archer in the group. And it didn't require an encounter power or anything of the kind. It's combat options like that that lend itself to interesting storytelling.</p><p></p><p>I play <em>Pathfinder</em> because I feel it is a better system for telling stories. 4E's game structure was too opaque and rigid in my opinion and it hurt my ability to immerse myself in the story and imagine my character involved in the battles and interactions. Things like skill challenges seemed to be a replacement for roleplaying. Powers didn't feel like fighting styles compared to the feat system in 3.5. I'm glad I'm back in a system that allowed so many people (including myself) to tell so many great stories.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5064214, member: 5834"] [b]re[/b] I played 4E for about 5 or 6 months. Got up to level 11 and went nuts. I'm more of a storyteller than a gamer. I like game systems that better lend themselves to a strong narrative. I found 4E was a very poor game system for storytelling. My primary gripe was the way the parties worked. A 4E game plays more like an MMORPG in terms of roles. You have the defender drawing aggro, a healer keeping people up, and everyone else dishing damage and applying negative modifiers. Not real interesting material to write about nor is it easy to explain within a narrative and make it interesting fight after fight. And encounter powers are the devil for storytelling. To sum it up, 4E was too repetitious for the type of storytelling I like to do. It's resource system encouraged repetition. And worst of all it encouraged repetition without need or sense with encounter powers. [i]Pathfinder[/i] is 3.5 with some improvements. The base classes are more powerful and interesting. They stand equal to Prcs. The combat maneuver system is substantially better as is the magical crafting system. As a storyteller [i]Pathfinder[/i] lends itself better to the way I like to tell stories due to its resource system. Its easier to work in power ramp ups based on daily resources useable multiple times when you feel the need than to work in encounter powers that are encouraged to be used every encounter regardless of need. I like all the various combat options in [i]Pathfinder[/i]. It gives more options to the players and makes combats more versatile and interesting than using an at will every round. Recently the DM I was playing with had a drow priestess with a whip disarm the archer in the group. And it didn't require an encounter power or anything of the kind. It's combat options like that that lend itself to interesting storytelling. I play [i]Pathfinder[/i] because I feel it is a better system for telling stories. 4E's game structure was too opaque and rigid in my opinion and it hurt my ability to immerse myself in the story and imagine my character involved in the battles and interactions. Things like skill challenges seemed to be a replacement for roleplaying. Powers didn't feel like fighting styles compared to the feat system in 3.5. I'm glad I'm back in a system that allowed so many people (including myself) to tell so many great stories. [/QUOTE]
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