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*Pathfinder & Starfinder
Finally Looked at the Pathfinder Rules...
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<blockquote data-quote="Twowolves" data-source="post: 5064386" data-attributes="member: 18093"><p>I have not played 4th ed, but I have been running a Pathfinder game since it came out (and playing in Pathfinder Society Organized Play), and I can add a little insight to some of the unintended consequences of some PF tweaks.</p><p></p><p>Namely at will cantrips/orisons. Briefly, casters have a low number (4, usually) of 0-level spells they can cast at will, one of which is of course Detect Magic. Now, they also let you identify the properties of a magic item via Detect Magic with a Spellcraft roll (DC = 15+CL of the item, Identify gives a +10 to this roll). The net effect of this is that you can find an item as loot, look at it, make a Spellcraft roll, and know what the item is all in the course of the adventuring day. No more throwing all the magic loot in a sack and sorting it out later. </p><p></p><p>This coupled with the clerical positive energy channeling providing for more healing and the minor spell-like attacks the wiz/sor get GREATLY extends the adventuring day at low levels.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 5064386, member: 18093"] I have not played 4th ed, but I have been running a Pathfinder game since it came out (and playing in Pathfinder Society Organized Play), and I can add a little insight to some of the unintended consequences of some PF tweaks. Namely at will cantrips/orisons. Briefly, casters have a low number (4, usually) of 0-level spells they can cast at will, one of which is of course Detect Magic. Now, they also let you identify the properties of a magic item via Detect Magic with a Spellcraft roll (DC = 15+CL of the item, Identify gives a +10 to this roll). The net effect of this is that you can find an item as loot, look at it, make a Spellcraft roll, and know what the item is all in the course of the adventuring day. No more throwing all the magic loot in a sack and sorting it out later. This coupled with the clerical positive energy channeling providing for more healing and the minor spell-like attacks the wiz/sor get GREATLY extends the adventuring day at low levels. [/QUOTE]
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Finally Looked at the Pathfinder Rules...
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