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D&D Older Editions, OSR, & D&D Variants
Finally Played Shadowdark
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9714915" data-attributes="member: 11760"><p>Hmm. This mostly sounds like bad DMs (why on earth would you just go through dungeon rooms in numerical order?) along with general unfamiliarity with the system.</p><p></p><p>Outside of spells, you should not be automatically rolling for anything. Because yes, if you are rolling for things you should be able to do routinely, you will fail and die at a comically unlikely rate. (Also an issue with BD&D, 1E and Mothership.) That 60% chance of success should be when your character is doing something under extreme pressure (someone's shooting at you, the building is on fire, you have only seconds before the water rises to the ceiling, etc.).</p><p></p><p>I have heard this complaint but never seen it happen that way in practice. Did your casters have super-low stats? Note that wizards automatically have advantage in their spellcasting rolls on <em>magic missile. </em>But, as you say, it's a popular house rule to have the first cast of each spell a day automatically succeed.</p><p></p><p>You're not obligated to like any game, but I would encourage you to try one more time, with a more experienced Shadowdark DM. Your problems sound like they're mostly due to inexperienced (or simply bad) DMs.</p><p></p><p>Being super-rigid with dungeon turns may be the RAW, but it's definitely not RAI. They're meant to be guard rails to prevent one or two players dominating the group, not something that slows down play or makes it less fun.</p><p></p><p></p><p>This feels like the DM is running a 5E game with Shadowdark rules. Everyone, including NPCs, is fragile in Shadowdark. Instantly attacking someone else is a good way to die quickly and horribly. Reaction rolls should be used every time, even if the DM is weighting the outcome based on the situation.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9714915, member: 11760"] Hmm. This mostly sounds like bad DMs (why on earth would you just go through dungeon rooms in numerical order?) along with general unfamiliarity with the system. Outside of spells, you should not be automatically rolling for anything. Because yes, if you are rolling for things you should be able to do routinely, you will fail and die at a comically unlikely rate. (Also an issue with BD&D, 1E and Mothership.) That 60% chance of success should be when your character is doing something under extreme pressure (someone's shooting at you, the building is on fire, you have only seconds before the water rises to the ceiling, etc.). I have heard this complaint but never seen it happen that way in practice. Did your casters have super-low stats? Note that wizards automatically have advantage in their spellcasting rolls on [I]magic missile. [/I]But, as you say, it's a popular house rule to have the first cast of each spell a day automatically succeed. You're not obligated to like any game, but I would encourage you to try one more time, with a more experienced Shadowdark DM. Your problems sound like they're mostly due to inexperienced (or simply bad) DMs. Being super-rigid with dungeon turns may be the RAW, but it's definitely not RAI. They're meant to be guard rails to prevent one or two players dominating the group, not something that slows down play or makes it less fun. This feels like the DM is running a 5E game with Shadowdark rules. Everyone, including NPCs, is fragile in Shadowdark. Instantly attacking someone else is a good way to die quickly and horribly. Reaction rolls should be used every time, even if the DM is weighting the outcome based on the situation. [/QUOTE]
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Finally Played Shadowdark
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