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Finally Played Shadowdark
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<blockquote data-quote="wicked cool" data-source="post: 9715380" data-attributes="member: 85714"><p>I love shadowdark</p><p></p><p>House rule </p><p>1) max hp at level 1. </p><p>2) other tweaks like balancing treasure as its experience</p><p></p><p>Going to disagree with you on mostly everything except it stinks you got a gm master that didn’t have any idea what they were doing</p><p></p><p>It literally plays like d&d except for </p><p>1) magic isn’t a given at low levels</p><p>2) the torch timer-probably one of my favorite parts. For me it’s add in a scary encounter and remind the party about light sources. I’ve taken inspiration and created monsters that come out of a horror movie. I literally bought a timer for just this purpose</p><p>3) it’s fairly easy to convert old school adventures. There’s an old school Ravenloft conversion that someone in our group is going to run this fall</p><p></p><p>The tpk or threat of a tpk is what made old school d&d great. Tomb of horrors was literally a meat grinder and so were many old school dungeons</p><p></p><p>What Matt Mercer is doing with age of umbra for daggerheart is fantastic. Week to week it’s like GOT where you weren’t certain (if you didn’t know) who would live or die</p><p>Now d&d your character becomes a permanent attachment . People don’t run away from encounters (didn’t this site have an article bemoaning the fact that players don’t use caution and don’t run away from say a dragon</p></blockquote><p></p>
[QUOTE="wicked cool, post: 9715380, member: 85714"] I love shadowdark House rule 1) max hp at level 1. 2) other tweaks like balancing treasure as its experience Going to disagree with you on mostly everything except it stinks you got a gm master that didn’t have any idea what they were doing It literally plays like d&d except for 1) magic isn’t a given at low levels 2) the torch timer-probably one of my favorite parts. For me it’s add in a scary encounter and remind the party about light sources. I’ve taken inspiration and created monsters that come out of a horror movie. I literally bought a timer for just this purpose 3) it’s fairly easy to convert old school adventures. There’s an old school Ravenloft conversion that someone in our group is going to run this fall The tpk or threat of a tpk is what made old school d&d great. Tomb of horrors was literally a meat grinder and so were many old school dungeons What Matt Mercer is doing with age of umbra for daggerheart is fantastic. Week to week it’s like GOT where you weren’t certain (if you didn’t know) who would live or die Now d&d your character becomes a permanent attachment . People don’t run away from encounters (didn’t this site have an article bemoaning the fact that players don’t use caution and don’t run away from say a dragon [/QUOTE]
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Finally Played Shadowdark
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