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*Finally* read playtest 2 - 2d10 time!
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<blockquote data-quote="slobo777" data-source="post: 6022954" data-attributes="member: 6694877"><p>A bell-curve distribution used for action resolution emphasises distance from the average value. In a game designed to take account of this, low modifiers from -2 to +2 become more important. High modifiers become more like auto-success and auto-fail.</p><p></p><p>IMO the skill system benefits from this.</p><p></p><p>Taking some of the Dex check examples from the playtest material, let's see how Klumpy The Clumsy (Dex = 8, no training), Agile Eddie (Dex = 16, no training) and Catwoman (Dex=18, trained in "Acrobatics" - yes I know we don't have that in the playtest . . .) do in terms of chances to achieve things:</p><p></p><p><strong>A Moderate Check (DC 13): <em>Impress onlookers with an acrobatic performance</em></strong></p><p></p><p>Using 1d20, Klumpy has 35% chance of succes, Eddie 55% chance of succes, and Catwoman at +7 has 75% chance of success.</p><p></p><p>Using 2d10, Klumpy 22%, Eddie 56%, Catwoman 86%.</p><p></p><p></p><p><strong>A Hard Check (DC 16): Cross a Wildly Swaying Rope Bridge</strong></p><p></p><p>Using 1d20, Klumpy 20%, Eddie 40%, Catwoman 60%.</p><p></p><p>Using 2d10, Klumpy 7%, Eddie 29%, Catwoman 65%.</p><p></p><p></p><p><strong>A Very Hard Check (DC 19): Somersault over a creature of the same size</strong></p><p></p><p>Using 1d20, Klumpy 5%, Eddie 25%, Catwoman 45%.</p><p></p><p>Using 2d10, Klumpy 1%, Eddie 11%, Catwoman 37%.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6022954, member: 6694877"] A bell-curve distribution used for action resolution emphasises distance from the average value. In a game designed to take account of this, low modifiers from -2 to +2 become more important. High modifiers become more like auto-success and auto-fail. IMO the skill system benefits from this. Taking some of the Dex check examples from the playtest material, let's see how Klumpy The Clumsy (Dex = 8, no training), Agile Eddie (Dex = 16, no training) and Catwoman (Dex=18, trained in "Acrobatics" - yes I know we don't have that in the playtest . . .) do in terms of chances to achieve things: [B]A Moderate Check (DC 13): [I]Impress onlookers with an acrobatic performance[/I][/B] Using 1d20, Klumpy has 35% chance of succes, Eddie 55% chance of succes, and Catwoman at +7 has 75% chance of success. Using 2d10, Klumpy 22%, Eddie 56%, Catwoman 86%. [B]A Hard Check (DC 16): Cross a Wildly Swaying Rope Bridge[/B] Using 1d20, Klumpy 20%, Eddie 40%, Catwoman 60%. Using 2d10, Klumpy 7%, Eddie 29%, Catwoman 65%. [B]A Very Hard Check (DC 19): Somersault over a creature of the same size[/B] Using 1d20, Klumpy 5%, Eddie 25%, Catwoman 45%. Using 2d10, Klumpy 1%, Eddie 11%, Catwoman 37%. [/QUOTE]
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