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<blockquote data-quote="slobo777" data-source="post: 6023022" data-attributes="member: 6694877"><p>Me too actually, but this is a hugely open-to-interpretation part of the game, and a little bit unsatisfying in the degree of choices. </p><p></p><p>We have publsihed rules of</p><p></p><p>1) High enough stat, or simply having training, is successful. Great for obvious "the character should be able to do that" situations.</p><p></p><p>2) A D20 check against a DC. Great for high stakes action with lots of chaos.</p><p></p><p>In between the two options we have . . . some vague stuff that a DM might make up e.g. "Make 2 successes at DC 15" </p><p></p><p>Generally the more rolls and successes you require, the more you home in on a specific skill value that is required to succeed - e.g. if you asked for 100 rolls at DC 16, and at least 50 successes, then there is a big difference between skill bonus +4 (18%), bonus +5 (54%) and bonus +6 (87%).</p><p></p><p>No-one wants to make 100 rolls though, so there's fertile ground between options (1) and (2) to have some interesting mechanics.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6023022, member: 6694877"] Me too actually, but this is a hugely open-to-interpretation part of the game, and a little bit unsatisfying in the degree of choices. We have publsihed rules of 1) High enough stat, or simply having training, is successful. Great for obvious "the character should be able to do that" situations. 2) A D20 check against a DC. Great for high stakes action with lots of chaos. In between the two options we have . . . some vague stuff that a DM might make up e.g. "Make 2 successes at DC 15" Generally the more rolls and successes you require, the more you home in on a specific skill value that is required to succeed - e.g. if you asked for 100 rolls at DC 16, and at least 50 successes, then there is a big difference between skill bonus +4 (18%), bonus +5 (54%) and bonus +6 (87%). No-one wants to make 100 rolls though, so there's fertile ground between options (1) and (2) to have some interesting mechanics. [/QUOTE]
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